Try Demo Build: Link | Documentation: Link |
Counter attack system is a component that helps save your time to create multi direction counter system (front, back, left and right) in your project. 100% Blueprint and Multiplayer Support. Using only one component, very easy to use for all kinds of projects. All counter settings are in one DataTable. You can use as many counter animations as you want every direction. In addition to the direction of the counter animation, it can also be differentiated based on the type of attack from the Counter time notification. The system has Enemy AI that can attack and rotate to player. Each AI attack has a notification widget timing for player counter.
The goal of the product is to help you create counter attack to AI quickly and simply. You just need to set up your counter animation in DataTable based on the direction you choose and let the system do the work.
Technical Details
Features:
- Counter Attack System Component
- Counter Direction Detection (Front, Back, Left & Right)
- Sync Player Rotation and Distance to Victim
- Cinematic Camera
- AI Behavior Tree
- AI Chasing and Attack
- AI Auto Rotate to Player
- AI Spawn Manager
- Counter Timing Notif Widget
- Dead Ragdoll System
- Hit Sound and Camera Shake
- 100% Blueprint and Multiplayer Support.
Animation from the trailer are included.
More Animations:
- Get more counter animations here Counter & Finisher Animations by QwertNikol.
Number of Animations: 15
Number of Blueprints: 15
Input: Keyboard / Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Not tested
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.