Keypad Door Puzzle System

Description

VIDEO PREVIEW

Keypad Door Puzzle System is a lightweight, plug-and-play Blueprint system for Unreal Engine that lets players unlock doors by entering a code on an interactable keypad/terminal.

Key Features

  • Per-Door Code Storage: each Door stores its own combination (e.g. Combo).
  • Simple Linking: each BP_Keypad links to the correct Door (e.g. TargetDoor reference).
  • Fast Setup: set the Door code, assign the Door reference in the Keypad, and you’re ready.
  • Reusable & Modular: place unlimited door/keypad pairs across your levels.
  • Demo Ready: easy to showcase and integrate into puzzle/escape/adventure gameplay.

How To Use (Quick Setup)

  1. Place the Door Blueprint in the level and set its Combo value.
  2. Place BP_Keypad near the door.
  3. In BP_Keypad, assign TargetDoor to the Door instance you want to unlock.
  4. Play → interact with the keypad → enter the correct code → door opens.

Notes

Designed for quick prototyping and production use.

Can be extended with custom UI, sounds, animations, save/load, and multiplayer replication if needed.
This system is also included in my full version asset.

Technical Details

Features:
• Blueprint-only keypad + code door system (no C++)
• Door stores its own combination (e.g. Combo)
• BP_Keypad links to a specific Door instance (e.g. TargetDoor)
• Keypad UI for entering the code (success/deny feedback)
• Unlimited door/keypad pairs per level
• Includes Demo/Test setup for quick integration

Number of Blueprints:
• Actors: 2 (BP_Keypad, BP_CodeDoor)
• Widgets: 1 (Keypad UI Widget)
• Demo/Test map: 1

Input:
• Keyboard & Mouse (interaction + keypad input)
• (Optional) Gamepad-ready if you remap UI navigation in your project

Network Replicated:
• No

Supported Development Platforms:
• Windows: Yes

Documentation Link: https://docs.google.com/document/d/1TtJQutHe9OHqkRU2npKTtgx0c6CuVGnrWiGooQw-IiI/edit?usp=sharing

Important/Additional Notes:
• Assign the door code on the Door actor (Combo)
• Link BP_Keypad to the correct Door via TargetDoor in the Details panel
• Designed for fast prototyping; easy to extend with SFX/VFX, animations, save/load, and replication


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