Different projectile recognitions: projectile based, line trace based ranged shooting systems are implemented in the product as an example. Different melee recognitions: the product also contains melee weapons, with collision based (CollisionBoxes) and sphere trace based melee damage dealing methods reaction animations:Physical Animations, and anim montages – can be played when characters receive damage reaction animation blending: animationTypes can be varied …
Read More »Blueprints
Ultimate Spline Camera System
Description October 1st, 2024: Thank you for all of your support, I almost finished the next update of USCS V2.2. I hope it will continue to bring you fun and satisfaction 🙂 Playable Demo (V1.1, whitout a laaaaaaaarge part of the options!): Link Real game Demo example: Midnight Dreams Documentation Videos: Link Documentation PDF, “fast install” (V2.1): Link New …
Read More »Audio Accessibility
Preview Guide Helping to bring audio equality to all, use this system to detect and locate sounds using only the Hud, the ability to distinguish between Constant sounds and instant sounds is essential This pack allows you to identify between Impulse sounds, Constant sounds and also has damage indicators for Radial and Point damage ready to go. Technical Details Features: …
Read More »Loading Screen System
Create fully customizable LOADING SCREENS – with Progress indicators, videos, any UI or 3D elements. During Level Transitions as well as on game start. Easy to integrate in your Projects, vastly versatile and functional and entirely yours to design and customize as you see fit. ★ Links: Tutorials | Docs | Support Email | Support Forum | Demo | …
Read More »Pipe System Pack
This pack has everything you need to create a realistic pipe system fast and easily for your project! It can be useful for industrial areas such as a factory, yard, facility, sewer, or an old industrial building. The blueprint has an intuitive UI, detailed video documentation, and full artistic control in every aspect. Type of pipes: Simple, Corner, Branch, and …
Read More »Quest System
🎞️ Preview: [Watch Video] 📺 Setup Guide: [Watch Video] Step by Step Video Tutorials: Video: Installation & Setup Guide Video: How to make a Quest Video: Working in Blueprint Video: Inventory & XP Integration Guide Are you ready to transform your game into an immersive universe where every quest deepens the player’s journey? With Version …
Read More »Path Tracer Toolkit
Spline toolkit for drawing paths and borders in editor or at runtime, with lots of settings With the help of this toolkit you can manually create paths and borders with splines in the editor or generate them at runtime using point arrays, and customize the visuals according to your needs. Entirely built in blueprints Video (YouTube) Playable Demo (Google …
Read More »EasyFog
Preview/Documentation/Tutorial : https://youtu.be/CyRksVjviwg New Feature Update: https://www.youtube.com/watch?v=BVCcD4gGaDM Easy Fog is an elegant tool for easily adding fog, clouds, and mood to really polish up any environment in Unreal Engine 5. It makes it simple to art direct, adjust, get the look you want in your levels. Works with both Lumen, and Pathtracing. Works for both cinematics …
Read More »FPS Animation Blueprint v2
FPS Animation Blueprint is a fully featured True First Person Shooter template. Designed to be flexible, FPS Animation Blueprint is easy to use and customise, helping you to get to prototyping your game as fast as possible with a fluid and dynamic feel out of the box. It features weapons systems, attachments, dynamic IK ADS for automatic crosshair alignment, interaction, …
Read More »The Immersive Template
This is a BLUEPRINT focused asset, so animations and other features are not the priority for me and will get touched up after main logic is built out. Please note I’m not a multiplayer expert, but it’s set up to the best of my abilities. Currently experimental. If using in 5.1+ and you can’t move in the levels the asset …
Read More »Replicated Drivable News Van
Description Based on Unreal’s default vehicle system (Chaos for UE5 and PhysX for UE4). News van model with damage morph targets, lights and doors. Skeletal mesh is correctly rigged with proper bone scales and bone naming. Video preview: https://youtu.be/CO3jc10ojzU Features: Two models: News Van and Van without roof attachment. Drivable and rigged Doors Damage morph targets Coloring of …
Read More »Working Robots
Updated Oct23. Works correctly in 5.3. Each position stores all 6 axes, the movement time and pause time upon completion, and whether that position is active in the sequence. A sequence plays the positions one after the other. Multiple robots can be programmed on one level. Each robot is assigned a program. The finished Sequence can be started via external …
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