Video overview of the project Animate in the Sequence Documentation Demo Custom_Character (now using BP_Interface so all you need to do is just copy node from third_person_bP that’s all) Update –Multiplayer Support -Using Enhance Input -Press and hold E and Q to Start and Stop or Lift Up and Down the Helicopter -Manny & Quinn Character support …
Read More »Blueprints
Physically Based Earth
Showcase video: https://youtu.be/TJa274vwRF4 Includes 16k Earth and Mars texture maps free of charge, or you can substitute your own maps as long as they conform to the same structure. As the shading is physically based you can change the Rayleigh scattering to simulate different atmospheres. The blueprint pre-calculates a texture lookup so that the atmospheric scattering will correctly influence the …
Read More »RPG Inventory Template
A network replicated Game Template made in 100% using blueprints. Builded around Components. Designed to be intuitive, flexible and expandable.Consists of several major systems that can speed up the process of creating an RPG genre game: Inventory System – allows players to manage and organize the items they collect throughout the game. Equipment System – enables players to equip and …
Read More »Riding System in Blueprints (Multiplayer)
It’s a complete riding system. It includes two riding systems. The RM System is to use with root motion animations and the IP System is to use with in-place animations. The both systems have multiplayer support. These systems let you create mountable and ridable characters. It was completely written in blueprints for feasibility and scalability. These are configurable via parameters. …
Read More »DZG Menu System V1
DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project – graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings …
Read More »Competitive Recoil
Description Overview video: https://youtu.be/TAcZ14S_TmQ Playable demo: https://drive.google.com/file/d/158ALSQ9z78sP6AfLMXb1_CGpWHk1LlVM Documentation: https://techarthub.com/competitive-recoil-docs Competitive Recoil gives you the power to create entirely dynamic yet reproducible recoil patterns like those found in many modern competitive first-person shooters. Utilizing easy to edit animation curves to control weapon spray and make sure each shot is placed exactly where it’s meant to go, the system also …
Read More »Simple Replicated Gore System
SimpleReplicatedGoreSystem – Multiplayer-Ready Gore for your game in less than a minuteEvery game could benefit from gore! Well, maybe not every game. But maybe yours? Demo Links & Documentation: Demo Video: YouTube Download the demo here (for Windows, using Epic Games’ Free InfinityBlade Characters): Google Drive Documentation: Google Docs How does it work? You only need to call two functions …
Read More »Sci-Fi Jetpacks Bundle
Demo Video Example Project Integration Video (note this is for the original jet packs bundle, however the process is nearly identical minus the need for the sockets on the characters skeleton). This pack contains seven types of jet packs.The Jetpacks are roughly named Angular, Ball, Grav, Heavy, Podded, Smooth, and Winged. These are all designed to match various science fiction …
Read More »Action RPG Multiplayer Starter Template
This is a multiplayer action RPG system using a multi-grid inventory system. Preview Tutorial | Other Videos Download Demo This is an action rpg system that offers multiple features such as jigsaw inventory style, skills, AI, crafting, vendors and more. Top down and third person modes available. Pickups and skills can easily be added using data table where you can …
Read More »Dynamic First Person Template
⋙ Trailer ⋘ 📜 Overview Our First Person Template is super easy to customize, no need to even dive into blueprints. Just drop Settings actor into the level, and you’ve got access to 100+ different controls. And it’s not just buttons; there are sliders, presets, and other customizable features too. Dynamic First Person comes with various Camera Effects to add …
Read More »Downhill BIke (MTB)
Video Preview: https://youtu.be/iUj06PUEl0U Demo: https://drive.google.com/file/d/1qssqlyb2e_4WcCmyoySf_5MyWbwHFHB5/view?usp=sharing Highly Detailed Model and Textures (4k). High Res Normal Map for fine details and optimal vert. count. Fully Dynamic suspension. Auto change animations on pedaling, stopped and reversing. Perform tricks while in Air (Right Whip, Left Whip, Front Flip, Back Flip) Perform Manuals while on ground. Crash mechanics based on speed, impact strength and active …
Read More »Ultimate Gameplay Camera
This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are smooth and non-intrusive, always prioritizing the player’s input. The system uses blueprints and C++ but no knowledge of C++ is required! 🎮 Download UGC Demo 📄 Documentation 🎞️Videos: ✨ Trailer 🌟 Tutorials 💪Strengths: Customize it, Make …
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