Description What is new in V2? Weapon Attachments now effect the stats of the weapons. Such as Recoil, ads speed, damage, Accuracy, etc… New editable parameters to further customize the look, feel and functionality of the player pawn based on your needs. Improved UI. Tons of bug fixes and code optimizations. An easy to use data-driven FPS Template that contains …
Read More »Blueprints
Real Shape Shifting – Mesh Morph System
Description An easy to integrate, shape shifting systemMorph to and from your custom Skeletal or Static mesh or combination with support for Anim Blueprints. Easily integrate this shape shifting effect into your player Blueprint or any custom Blueprint. Set parameters such as morph point, radius and tweak morph tint. After creating your “Morphables” simply call the Morph event in-game …
Read More »Object Placer
Description Patch 2.0.4 (18 April 2023): Fix incorrect surface detection Fix incorrect placement indicator location In-game object placement blueprint script with collision detection. Can be used in third-person building game or any game need to place object by camera view. Playable Demo 2.0.2: Link Preview Video: Ground Placement Wall Placement What’s New:` This update brings fundamental …
Read More »Vein Growth Effect & Point Cloud Function Library in Blueprint
Description 2020/12/19 An update for 4.26.0. 3 Niagara Effect Added. Preview Video:https://youtu.be/x-Z-Y0oHQJE ——————————————————————————— Preview Video: https://www.youtube.com/watch?v=p9u-j8suzDc A vein (vine) growth effect and a point cloud function library (without particle systems). Includes: Random point generator using R Sequence. Point cloud generation from static meshes. kNN algorithm in point cloud. Dijkstra path finding system in point cloud. An example …
Read More »Cling Component System
Description This system allows traversal of larger creatures. It works by having specific Cling objects. These objects can be placed anywhere through the map for your player to climb on, even attached to the bones of a Skeletal Mesh in the blueprints! Video Preview Playlist Video Walkthrough (Setup) Video Walkthrough (Custom Player Setup) Video Walkthrough (Custom AI Setup) Example Project …
Read More »Laser Reflection
Description PREVIEW Demo This Blueprint allows you to implement laser reflections. You can apply it very easily, just set collision preset ‘mirror‘. This Laser reflection applies to many shapes. And you can attach any movable actor or other Blueprints. We provide ‘OnLaserHit‘ event so you can detect information about the last hit actor.
Read More »MCO Multiplayer TPS Blueprints
***VERSION 3.0 UPDATE!!*** Version 3.0 Update and Additional Features: Engine 4.26.2 – 4.27.x (4.25 had issues) Deprecated variable “PlayerName” replaced, BP fixed and tweaked. Three new skeletal meshes for Player and NPC’s(in addition to SK_Mannequin): MotusMan MotusWoman MotusChild All NPC actors and their animations converted to stock Unreal Skeleton, so Player and NPCs share all of the same skeletal meshes …
Read More »K2 Black Panther – Advanced Tank Blueprint
⇛ Playable Demo 🎥 Cinematic Trailer 🎥 🎥Overview Video 🎥 📚GIF Examples – K2 Black Panther📚 Suspension Shooting Driving Camo This asset features a fully drivable tank controller, with rigged tracks, wheels, hydraulics, and more! It is possible to aim and target the cannon and machine-gun separately, with sounds and visual effects included! Four texture variations are included. These tanks …
Read More »FLYING AI PATHFINDING
Description This system gives your flying actors the ability to avoid obstacles until it reaches the desired destination. It does not need a navmesh and it detects the geometry in your level at runtime, even if your level changes during play. The system is replicated and works on multiplayer projects. Showcase: https://youtu.be/a37TYiobQkw
Read More »Simple Turn In Place Control Rig
Description 🎮Playable Demo | 🎥Setup and demo video | 🎥Animation Showcase | 💬 | 📄Technical Document A control rig for turn in place animation, quick and simple to use, can be setup in few minutes. Support Rig: Unreal 5 Epic Skeleton (SKM_Manny & SKM_Quinn), and UE4 Skeleton. For Custom Rig, please follow the Documentation. Control rig designed …
Read More »Active 3rd Person Camera
Description Video Playable Demo Documentation Description: Auto yaw and pitch adjustment will gradually self align with the players direction Camera length adjustment will enable the camera to avoid crashing into the ground a low pitch, and offer a better wider view at high pitch FOV adjustment will add a visual effect to to the character moving fast or sprinting. …
Read More »Map Vote
Description Documentation | Empower your players to choose their favorite game maps and create a more engaging and immersive multiplayer environment. Get MapVote now and take your multiplayer game to the next level! Configurability is at the heart of Map Vote. Easily customize the number of maps available for voting, the voting duration, and the presentation style to …
Read More »Realistic VR Doors: Physics-based & Parameterised
Description VIDEO UPDATE v.1.5 adds finger tracking on Valve Index Knuckles, see video! Would you like to achieve more immersion and realistically behaving doors for your VR adventure game or ArchViz project? Doors play a central role in VR games, yet their function is often reduced to just separating streamed sub-levels or they are opening themselves with animated self-rotating …
Read More »Warzone Precision AirStrike replicated V3
Description ✅ Update v3: New Explosion & Flyby Sounds Enhanced VFX Bug Fixes ✅ Update v2: Added MABC (Multiplayer Advanced Binocular Compass) System 📄 Documentation 🎬 Showcase Video 🔥 Multiplayer Airstrike System – Blueprint OnlyThe Multiplayer Airstrike System is a high-quality, fully replicated air support mechanic designed for Unreal Engine. Players can use binoculars to mark targets on …
Read More »Particle Previewer
Description This asset allows you to see ✨ Cascade & Niagara particles directly from the Content Browser. As your projects grow in size, you’ll have countless particles with no easy way to view them besides double-clicking to open them up or dragging them all into your level. SHOWCASE DOCUMENTATION
Read More »Procedural Text Tool
Description This blueprint tool uses flipbook based font textures to allow for a high degree of flexibility in creating, arranging and customizing text based decals. The user defines a text variable and the tool will recreate that line as an arrangement of decals. Parametric controls are customizable based on the user’s needs and can be utilized across a broad spectrum …
Read More »Animation Previewer
Description Projects inevitably contain a large library of animations, and it becomes extremely tedious and difficult to look through them all. This tool allows you to quickly see any animation, be it a sequence or montage, right from the Content Browser Not only that, but this allows you to easily set up skeleton compatibility with a click of a …
Read More »Ultimate Skill Tree
Description Easily Create Large (or Small) Skill trees for your game using the Ultimate Skill Tree System. Replicated Out of the Box with Server managing the Skill Assignments. The component based system allows you to create any Type of skill you might need for your project The procedural Lines and Automatic updating of Data Assets makes the Creation of Skill …
Read More »Advanced Spline Volume
Description DOCUMENTATION Advanced Spline volume is a system for Unreal Engine 5 that allows you to create more advanced event trigger volumes based on a spline.
Read More »Blueprint based animated text widgets for UI [4.26, 4.27, 5.0]
Description Important notice! I had to fix a small bug, but used 4.26 for that. If you want to fix it in an older version that was previously supported (4.19+), check the documentation (it’s a simple fix, link is in the technical details section). Spice up your dialogues with some animated text and add sound effects per letter. Now featuring …
Read More »Objective Waypoint System (Blueprints)
Description Objective Waypoint System v1.8 offers you two different modes. Spawn Mode: Spawn Mode lets you spawn Waypoint Actors from Character location to Objective Actor. You can define how many meshes to spawn and the distance between each mesh. Spline Mode: Spline Mode lets you draw a Spline from Character location to Objective Actor. Both Modes support …
Read More »First Person Graphic Adventure
Description This template gives you first person graphic adventure in the spirit of good old adventure games of late 90s. It contains an easy-to-understand code with point and click type of gameplay. It is 100% made with blueprints. Video Demonstration: https://www.youtube.com/watch?v=qwyRCwWPx9s Documentation: LINK
Read More »Skin Cloth Transfer Weights
Description GeometryScripting Plugin required (included in the unreal engine you just need to turn it on). Copy weights from the designed skeletal mesh to the selected mesh. It’s an equivalency of the 3ds Max modifier Skin Wrap, Blender Data Transfer modifier and Maya Bind Skin. It automatically converts your static meshes and skeletal meshes (e.g. clothing) into skeletal …
Read More »Drivable Military Truck (Nanite)
Description .:Video Preview:. This package contains a highly detailed Military Truck and Cargo. Nanite technology has been used to create the assets. For the convenience of using this package, the car movement system is prepared for you along with connecting and disconnecting the truck with the cargo. You can make a connection between the truck and the cargo by …
Read More »AI Warfare 1.03
AI Warfare is a powerful and optimized plug-and-play, highly customizable, and easy to add AI Behavior system 100% Blueprint for characters/Land vehicles/Air vehicles/Turret/Static. Use it to create smart AI within minutes. AI Warfare uses only independent content and dynamic interface to communicate easily your variables at AI. Used for any existing or new project (FPS/TPS Shooter/RTS/Survival) Video showcase: link Video …
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