Video | Documentation | Playable Demo You can check out all the object hiding effects in the Playable Demo. You can also look at my other asset, which is specifically designed for hiding multi-story buildings: https://www.unrealengine.com/marketplace/en-US/product/50f339fc6b234717a16bb9f7d66000f1 This asset is primarily designed for top-down games. The focus is on precisely hiding only those walls behind which the player character is located. …
Read More »Blueprints
Multiplayer Dynamic Weather System V4
🎮 Watch & Play Timelapse Video | Version 4.0 Preview | Playable Demo 🎓 Documents Documentation | Integration to Ultra Dynamic Sky | Integration to Another Character ❓ Have a question? Discord with 1500+ Members Description: Is a system, that allows you to change your in-game weather and season, blend various types of material settings for each season and weather. …
Read More »Nav Mesh Vehicle AI
This simple but robust AI system allow’s any vehicle class, including custom one’s, to move to a destination, going around obstacles that can even change at runtime, as long as it affect’s the nav mesh. Very easy to implement using a simple actor component that can be used to set different settings, like a max speed multiplier to a target …
Read More »Basic Ping System
The Basic Ping System is not just a basic ping system, it’s a nice basis because of its clear default set up, expanding on the system isn’t convoluted. The system is replicated, it features both Item pinging and location pinging. It can be used on both static actors and physics actors. The blueprint logic is written neatly into a macro …
Read More »Grapple Hook + Pull
Demo: Video / Build (Windows) (1.2.1) Tutorial: Third Person / First Person Grapple Hook Component: based on camera direction to move character and uses a hook origin as start position. New feature: you can pull server replicated objectives or a player character (based on a configurable tag) Update 1.2.0: Added a new option to enable pull server replicated objectives (also …
Read More »LL Face Control
The blueprints will allow the user to create a near 1 to 1 mapping of their face to a digital character’s face using a quick, convenient method. This is done by allowing the user to control live morph target/blend-shape data to a fine degree from live link face using material instances. The included blueprints are examples to be used with …
Read More »Sequencer Pro+
Sequencer Pro+ is a comprehensive toolkit designed to streamline your workflow within Unreal Engine’s Sequencer. Whether you’re a seasoned filmmaker or a novice creator, Sequencer Pro+ equips you with a suite of powerful features to enhance your storytelling capabilities. Sequencer Pro+ is a powerful tool designed to enhance your workflow within the sequencer environment. With features like object visibility overrides, …
Read More »Dissolve Any Mesh
📢 Now available for 5.4! 📢 Version 2.0 (QoL + morphing) released for 5.0+! 📢 QoL update released for 4.26 & 4.27! ⚠️Please read the description and watch the trailer video before purchasing this asset pack. ✨ Use the provided dissolve manager to increase the visual quality of your projects: dissolve meshes any way you want! Burn them to ashes, …
Read More »In Game Cut Scene
This Tool Will Help You Easily Make CutScenes With Spline VIDEO / TUTORIAL Technical Details Features: Full Simple Move To Actor [MovementSpeed,LoopMovement etc.] Full Camera Fade Options [Duration,Color,AudiFade] Full Camera Rotation Control Full Speed Control Full Focus Settings Full Aspect Ratio Control [Color,Speed] UI Text Border CameraShake Number of Blueprints: 16 Input: (Keyboard, Mouse) Network Replicated: (No) Supported Development Platforms: …
Read More »Soccer Ball Control v0.41
BallControl = preview click here Penalty = preview click here Player Head Look at Rigged to Epic Skeleton Position System with Animation (Soon) New Ball Physics and Ball Passes (Soon) Game Logic: Soccer Player: Full control. BallControl: Beta TeamMates: Beta FreeKick AI: check the videos Target Kick: Red Target Target Pass: Pass Target Crossing: Limited for now! will have …
Read More »Combat Drone
Combat Drone is a BP component that works together with a BP Flying Paw and that can be controlled from a Character, all system features and AI logic was designed in Blueprints. All sounds and particles are included in the asset and there are for demonstration purpose, you can modify them as you like. Documentation Playable Demo Video Demo Technical …
Read More »Projectile Arcs
>> Asset Trailer << Whether you’re making an FPS or 3d platformer, you’ll most likely find a time where displaying path information is necessary. With Projectile Arcs you can have clean, stylish paths displayed with minimal effort. Create an arc with one node, and update it with another, it’s that simple. Using macros to “daisy chain” events, you can keep …
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