Description Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game. Adjustable Collision Component Easily modify weapon collision trace with unique gameplay tags Targeting component …
Read More »Blueprints
Nice Inventory
Description 📹Video | 👨🏻💻Play the Demo – Download ✅What you get Highly advanced and customizable inventory system Easy integration into any project in a few minutes thanks to components (Plug and play) Module check list to simply turn on/off 12 features 23 realistic items to get started Saves you many months of work 📜Core Features Add new …
Read More »Survival Crafting Stations E-System Update
This Crafting stations pack is ideal for survival games, horror, building, crafting games. Now with the Electric Update 10 new structures has been added, (30 base + 10 structures) with a total of 319 meshes, mostly all the stations comes with an interaction (animation, sound, particles, light, etc.) All of the assets are highly detailed in 4k The pack includes …
Read More »Magnum Combat
Description Magnum Combat: Ultimate Combat System Magnum Combat is a comprehensive combat system for Unreal Engine, designed to deliver an immersive and dynamic combat experience. Meticulously crafted to deliver an exceptional combat experience and give players a familiar yet incredibly fresh experience. v1.1 UPDATE Added Swords!! Expandable Weapons System (Yes! you can add your own Weapons!) Integration with Instant Sequence Manager …
Read More »Fluid Pumping & Hose System
Description – Download Playable Demo – YouTube Tutorial Easy to use system for setting up fluid containers within actors, and using pumps to transfer their contents between them. Containers have a specified capacity and pumps can define the amount they transfer per second. This system is perfect for any game needing a complex fluid holding and transferring system. …
Read More »True Horror First Person View
Description Initially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style. // Permanent discount price Update: CCTV system Wtb_time fixed (comma) Player: The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing …
Read More »Third Person Weapon/Combat System V2
Description Videos: click | ALS | TPWCS2 + IDS Presentation Demo: click | ALS Documentation: click Feature overview: click ALS Update: UE5 ALS Project can now be downloaded. Check the Discord server for instructions. TPWCS can now be used with ALS (4.27+): Showcase | Tutorial | Demo V2.2.0 Update: added ALS support (4.27+) V2.1.0 Update: added Hearing …
Read More »Lockpicking Minigame System
Video: https://youtu.be/ufwKe5Hdh_Q Demo: Windows This pack contains all you need to add simple lock picking minigames to your game. Beside the Lockpick-Blueprint, this pack contains a Lock-Component for locked objects, a Lock-Picking-Component to add to your player Blueprint and an example Door-Blueprint. Now with the new version, there’s also a Lockpick-Box-Blueprint that can be placed in the level. The minigame …
Read More »HQUI: Progress Bars
Description HQUI Progress Bars is a pack of highly customizable UMG Progress Bars. Due to considerably more setting details than the standard UMG Progress Bars and technical preparation, it‘s the ideal tool to design high-quality Progress Bars in UMG and adapt them to your own UI and HUD design. The progress bars are equipped with useful additions such as …
Read More »First Person Grapple Hook
Description Preview: youtube.com/watch?v=q29JYDR51z4 Features: Animations: FirstPerson_Hook FirstPerson_HookIdle FirstPerson_HookPull Hook Blueprint settings: Hook Mesh Throw Speed Throw Distance PullTravelDuration SpinSpeed Rope Thickness Penetration Offset Rope Material Rope Throw Sound Rope Pull Sound Hookable Surface Types 4 Hook Mesh/Class examples: Mechanical Hook Neon Hook Web Hook Primitive Hook Misc: Manual or Auto pull options Hook pickup Blueprints Rope Materials Snow Landscape Material
Read More »Foundation Game Kit
Description Foundation Game Kit – It is an easy-to-use combined, expanded and fully customized set of game mechanics. It includes (Pro Game Menu, Inventory System, Pro Weapon System, Lock System)
Read More »Easy Rain
Description Documentation/Tutorial: https://youtu.be/SHLCj1SwSSU Provided Demo Levels with Explanation L_EasyRain_Showcase_Demo, L_EasyRain_ExampleDemo Easy Rain allows artists to create highly-realistic rain using a Blueprint system and harnessing Niagara particles. With it, you can create light rain, or stormy summer downpours in seconds. Easy Rain is aimed for both Games/Realtime, Offline Rendering, and runs well on lower-end GPU’s. When combined with the Movie Render …
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