Description ACTOR BASED CHARACTER SELECTION MENU 1 DEMO ACTOR BASED CHARACTER SELECTION MENU PLACE YOUR OWN PLAYER ACTORS CHARACTER STATISTICS 2 SELECTION VERSION ( ARROW & SCROLL ) EASY USE! Technical details Actor based character selection 2 menu version ( Selection with Arrow & Selection with scroll ) Place your own player actors Character Statistics Working with data table …
Read More »Blueprints
Complete RPG Systems V2
Description We create Affordable efficient projects. Watch Overview Video or Download the Playable Demo. Overview Video (Old Before Update 1) Update 1 : Video What’s New (Old Before Update 2) Check Out Our Projects : Invy Games Check out Massive RPG Systems Update 1 What’s New : – Ledge & Climbing System – Melee / Ranged / Magical …
Read More »Procedural World Generator v1.3
Description Documentation | Cinematic Video | Features Video | UPDATE 1 Video | UPDATE 2 Video | UPDATE 3 Video Benchmark | Website | Discord Channel Playable Demos: Playable DEMO v1.3 (UE 5.6 Build) Make a FarCry like a Map with UnrealEngine 5 TUTORIAL SERIES Procedural World Generator is a set of tools to help you quickly create AAA environments. …
Read More »Multiplayer Object Throwing System
Description 🎮 Watch & Play Trailer Video | Integration Video | Playable Demo 🎓 Documents Documentation Description: Dynamic Object Throwing System for games any genres with full Multiplayer Support. Easy and Fully editable options for Prediction Line Visuals, Physics and Actors. Simple Integration process into an existing project. Throw Prediction Visualization Fully Editable Throw Animation Multiplayer …
Read More »Easy Nameplate
Description Simple nameplate display system for multiplayer games or NPC. Fully optimized with no event tick, you can set custom distance display, the project is network replicated and works with steam gametags. Technical details Video : https://www.youtube.com/watch?v=9Oj-zx0EJME&ab_channel=GargantuaStudio Features: Nameplate display for multiplayer or NPC Optimized code with no Event Tick Ready to plug with Advanced Steam Session Custom display …
Read More »Road Bike
Description Jump in the saddle of these fully rideable motorbikes. This game-ready system features satisfying two-wheeled physics and a curated suite of effects, with streamlined blueprints to bring responsive riding to your scenes in minutes. IMPORTANT: Enable Chaos Vehicles Plugin, then restart your editor. Key Features Advanced Driving & Physics Fully Replicated for Multiplayer Skeletal Mesh …
Read More »Shop Sim – Store Management System
Description *Demo + FAB files last updated: Jan 14th* *Please use the version in discord if features are missing from download (ie. Main Menu) ShopSim is a Shop Management Simulator written with beginner-friendly, commented blueprints designed for ease-of-integration with your project. It is replicated for multiplayer and features no code on the GameMode, PlayerController, or Player Character, making setup mostly …
Read More »Escalators and Moving Walkways
Description [VIDEO] Included in this pack are 7 escalators of varying sizes. Each escalator is comprised of an animating skeletal mesh for the steps and a static mesh for the frame. These two are combined into a blueprint with editable variables that control the movement of the escalator. The speed and direction can be adjusted. Also included are …
Read More »Aerial Strike System Gunship replicated V3
Description showcase video 🚁 Aerial Strike System – Ultimate Air Support for Unreal EngineBring next-level air power to your project with the Aerial Strike System, an easy-to-integrate and highly customizable solution designed for Unreal Engine. Featuring three powerful fire modes, stunning cinematic-quality VFX, and a fully rigged helicopter, this system is perfect for military shooters, tactical simulations, and cinematic experiences. …
Read More »Asteroids Mini Game & Photogrammetry Assets
Description Promo: https://youtu.be/S2U08w5UY_4 How to setup the project Tutorial: https://youtu.be/WFYhHTS-eVU Sketchfab: https://skfb.ly/6pLHv “Wait, what? Asteroids from Photogrammetry? Is that even possible?” Well, to be honest these are 9 gorgeous looking beach rocks that were collected in the island of Santorini, Greece… and to me these looked a lot like asteroids… so thus the name and the proposed usages: Use these …
Read More »Dirt Bike
Description Jump in the saddle of these fully rideable motorbikes. This game-ready system features satisfying two-wheeled physics and a curated suite of effects, with streamlined blueprints to bring responsive riding to your scenes in minutes. IMPORTANT: Enable Chaos Vehicles and Metasound Plugins, then restart your editor. Key Features Advanced Driving & Physics Fully Replicated for Multiplayer Skeletal Mesh Based with …
Read More »Voyager: Third Person Shooter v2.9
Description BIG UPDATE! This major update introduces a fully integrated Destructibles System, upgraded weapon trails and damage text, improved melee tracing and full localization support with 8 languages. Critical fixes were applied to HUD ammo display, vending machines, input handling, and interaction indicators—making Voyager more stable and production-ready than ever. V2.9.3 demo link: Playable demo download Voyager TPS …
Read More »Defender: Top-Down Shooter v3.3
Description BIG UPDATE IS LIVE!: Chaos Destructibles, Settings Menu (Video, Audio, Gameplay, Controls) and extensive localization support across many languages, Vanishing death type, a lot of new Niagara VFX like Niagara-based shell, hit, loot, and explosion effects, cinematic slow-motion deaths with improved camera behavior, smoother co-op camera, refined loot spawn, updated Level Selection and Loading Screens delivering a more scalable, …
Read More »Ultimate Hit Reaction System
Description 📄 Documentation: [中文] | [English] 🎮 Playable Demo: [DEMO] 🎬 Video: [Trailer] | [Animation Preview] | [Tutorial] | [Bilibili] 💬 Community: [Discord] | [QQ: 793132509] Update_2026/01/20: The UltimateHitreactionPlugin no longer needs to be obtained after verification on Discord; instead, it is provided as an additional file. Update 1.4: Added IK-based hit reaction feedback. Enter the ragdoll state upon death. …
Read More »Easy Toolbag
Description Text Documentation | Tutorial | ) EasyToolbag is a built-in menu for Unreal Engine 5 that simplifies a lot of the repetitive tasks when creating our worlds. Packed with features like one-click solutions for: Creating a Post Process Volume with commonly-used defaults Create Level Sequence + Camera Sky System Lighting Reference Spheres Viewport Helpers: Cap FPS: Limits …
Read More »Character Selection Plus
Description Fully Replicated Character selection screen, Integrates into any project, Use your own characters (Can use different animations for each character or one for all of them, your choice) , Replicated clothing code ready to go just add the mesh, 3 variable for clothes already setup more can be easily setup in code. add as many animations as you like …
Read More »Replicated Cursor
Description Replicated Cursor is an asset that lets players see each other’s cursors in real-time, enhancing multiplayer interaction. It improves coordination and communication by visually linking players, making gameplay more dynamic and immersive. Perfect for collaborative or competitive games, as well as applications where you need to point out elements—like showing what’s what in your app by guiding with your …
Read More »Closing Credits
Description A closing credits system with various customization options. Get two different types: rolling credits and fade in out credits. Set your custom background: solid, videos, images or even transparent. You won’t waste time adding name by name, you can simply paste the names separated by a delimiter of your choice. Demo (exe) link* *The final version does not include …
Read More »Grapple Component
Description Use the Grapple Component to create interaction sequences between different characters. For example: Throws Finishing moves Revive animations Any other cinematic sequences. During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage. The Grapple Component has built-in …
Read More »Advanced Interaction System
Description This pack contains an advanced interaction system with interactable objects, dialogue system, inventory system, day-night system, flashlight, adaptive footstep and drop sound, camera occlusion fade, bobbing simulation, save & load system, gamepad support, input hints, etc. It can meet the fundamental needs of making an adventure game and allows you to creating an interactive world. Demo: Video Demo …
Read More »FPS Grenade System
FPS Grenade System is basic controller for FPS Grenade. It provides basic functions such as throw grenade, frag grenade, molotov. Technical Details Features: Frag Grenade Molotov Low poly Meshes – Frag Grenade, Molotov Arm Animations – Throw, Walk, Run Number of Blueprints: 16 Input: Keyboard, Mouse Network Replicated: No Supported Development Platforms: Windows Supported Target Build Platforms: Windows, Android
Read More »Scissor Lift
Description Three Parts (SKMs) inside. Driveable Scissor Lift with Scissor Animation and own created Physic_Mesh. Now you can drive to a high wall and look over it, jump, or shoot. Look in the window on the first or second floor. The fastest way to the roof. Demo Technical details UE5: Chaos Vehicles Plugin must enabled !! Rigged: …
Read More »Flesh Surface Component
Description VIDEO1 VIDEO2 DEMO TUTORIAL DOCS v1.2 update new “dismember” feature rename from “Skin Canvas Component” to “Flesh Surface Component” Description This component aims to provide procedural and dynamic skinned damage and blood decal effects on characters. It is fully blueprint-based and allows for easy customization and extendibility. Features Render Target based Skin damage effect (R8 format) …
Read More »Plane And Space Ship Controller
Description Preview Demo AI Update Video Full Documentation: https://docs.google.com/document/d/1SrfNCdhC67DUSgL11VmKfn6L31wwmwwH98CS37cZqY4/edit?usp=sharing Contains – An actor component Blueprint for controlling an actors movements. – An actor component Blueprint for adjusting ailerons and other control surfaces. – An actor component Blueprint for camera controls independent from the movement controller. – UAV art assets for demonstrating the components on. – Basic AI for …
Read More »Advanced Placement System
Description Showcase Video UPDATE V1.1 Being able to move and place “actors” feature is added! Elevate your projects with Advanced Placement System. This user-friendly toolkit is designed to streamline the process of placing and managing 3D objects in both single-player and multiplayer environments. With features like data-driven management and easy object positioning, you have full control over every detail. Key …
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