Painting Component

The painting component is 100% blueprints, it can paint colors on static, skeletal mesh in various ways at runtime. And you can also paint texture onto the mesh. You can also calculate the percentage of a given color by getting the data from the render target.

Attention!!!

Usage conditions of the painting component:

  1. Paintable mesh must have a light map UV channel (second channel by default).
  2. Paintable mesh must have physical assets that fit the mesh body relatively well.

Documentation:

PaintingComponentDocumentation.docx

Technical Details

Features:

PaintShapeMask(Sphere, Cube, Capsule)

PaintTextureMask

ClearMask

PaintShapeMaskByTag(Sphere, Cube, Capsule)

ClearMaskByTag

GetColorPercent(Incredibly Inefficient And Slow Operation)

PainterCharacter

PaintableActor

PaintCollision(Shape, Texture)

PaintSceneComponent(Shape, Texture)

ColorPercentBar(SingleChannel, Multichannel)

SplinePaintCollision

Number of Blueprints: 29

Number of Widget Blueprints: 2

Network Replicated: no

Supported Development Platforms: Windows, Linux, Mac (Only Windows Tested)

Supported Target Build Platforms: Win64, Mac, Linux, Android, IOS, PS4, XboxOne (Only Win64 Tested)


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