Renders are made in Marmoset Toolbag 3.
🎬 VIDEO PREVIEW: 🔗 https://youtu.be/GHpfQfIXRkc
Social Links: 🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 LinkedIn
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Wings and horns (removable)
🌟 Easy Color Change
📋 Polycount | The Character does not have LOD systemSuccubus Lauren
🈯️ Faces 40011 ❎ Tris 63986 ✳️ Verts 33718
⚙️ RigThis Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones 🔗here >
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 BlendshapesPerfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, switch between human and elf ears, change the hair length, change the form of the lips, and change the size and form of the horns. Knee morph targets are also included.
🔥 Different Outfits and ModularityThe model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
⚡️ And more!⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Wings
🌟 Textures are packed for better optimization
⚔️ Unreal Engine Project
🌟 Supported version: 4.19+
🌟 Epic Skeleton rig with additional bones
🌟 For facial animations use Morph Targets
🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
🌟 Material Instances with MatID map for color change are included
🌟 3rd person standard animations are included
🌟 Separated Meshes for Master Pose / Leader Component are included
🌟 Wind Simulation for Hair!
🌟 Blueprints are not included
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info 🔗here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail 📧 [email protected]. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Technical Details
Features:
- Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair
- Modular
- Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
- Different outfits
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters:
Succubus Lauren
🈯️ Faces 40011 ❎ Tris 63986 ✳️ Verts 33718
Number of Materials and Material Instances: 78
Number of Textures: 102
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/1SBOlZmUt0NuUjCfcBZ_40Un-h7cylt_HuI2NCRD_tYI/edit?usp=sharing
It’s advisable to use KawaiiPhysics plugin in Unreal Engine. You can see it in the video demonstration.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.