Easy Static Mesh Deformation Component

Description

Easy Static Mesh Deformation Component

 

The Easy Static Mesh Deformation Component plugin is the extension component for visual damage simulations for your existing vehicle systems. Easy to integrate through our component structure, just pull it in and get started. In addition to the component you get an editor utility with which you can easily prepare your static meshes for deformation. Our process saves you time-consuming setup of morphtargets or hours of preparation of skeletal meshes. You are also no longer forced to switch to skeletal meshes if you need deformation in your vehicle system and your system is static mesh based. Simply switch to us. With us you get the tool in your hand to easily upgrade your vehicle system with a simple damage system. In addition, with our deformation tool you are now able to deform even vehicle meshes that are high poly without having to accept a loss of performance.

Experience unparalleled ease of use and performance with the Easy Static Mesh Deformation Component.

Upgrade your vehicle systems now and streamline your development process!

Compatibility: Seamlessly integrates with plugins like “Chaos Vehicle” , “Advanced Vehicle System” and “FGear”.

 

 

Latest Version : Version 2.0.0🎉

 

Video Links:

Demonstration 🎬

Easy Static Mesh Deformation Component Under 5 Min Setup 🎬 (Skeletal and Static Mesh Based Vehicle UEChaos) (tutorial)(for version 1.x)

How to setup a deformable material 🎬 (tutorial)

 

 

Demo : Comming soon! 🕹️

 

 

Features:

  • One driveable car included.
  • Runtime Mesh support
  • LOD support (with Runtime Mesh Component)
  • Highly performant at runtime.
  • Ultra Fast Setup.
  • Our Component Supports skeletal and static mesh based vehicle systems.
  • Supports high and low poly meshes.
  • The meshes can have any shape.

 

Deformable Mesh Tool:

  • Simplified Mesh Preparation: Easily prepare your static meshes for deformation without time-consuming setup.
  • Vertex Grouping: Automatically sorts vertices into groups to enhance performance and reduce CPU load.
  • Data Management: Create and manage deformation data assets effortlessly, enabling seamless integration with your vehicle systems.

 

Code Modules:

  • DeformableMeshComponent “Runtime”
  • DeformableMeshTool “Editor”

 

Number of Blueprints: 19

Number of C++ Classes: 13

Network Replicated: YES

Supported Development Platforms: (Win64)

Supported Target Build Platforms: (Win64)


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