Description 🎬VIDEO 💥BPS ASSETS |Other assets 📙Documentation | 🔥This Unreal Engine plugin offers powerful functionality for attaching various objects to your character. You can attach static and skeletal meshes, decals, sound effects, animations, and complex visual effects. Additionally, the plugin allows you to add custom descriptions to tags, which other players can see. For example, you can place a …
Read More »Code Plugins
Pak Loader Plugin
Description The Pak Loader enables you to load Unreal .pak files at runtime. This makes assets within that pak file available to be used at runtime. It does that by exposing Unreal’s pak mounting functions to Blueprints and also in a more convenient way to C++. For example you could use it for modding purposes where players can download pak …
Read More »ModuFusion: Character Customization Unleashed
Description Documentation Video 1: Basic Setup Video 2: Replication Video 3: Persistent Data Video 4: Listen Server Support Video 5: Gender Change To The Different Skeleton Video 6: Performance Comparison Between Conventional Method Works with Advanced Locomotion System Plugin !!! Works on Dedicated Servers & Listen Servers !!! This versatile tool empowers developers to craft characters with modular components, granting …
Read More »AI Optimizer
Description Plugin that will help you to quickly setup spawners for your Actors and easily optimize them. Usable for both smaller and larger worlds. Designed mainly to optimize AI Agents, but can be used with any other Actor. Preview Video Implementation Video
Read More »Snapping Helper
Description Workflow example Demonstration Documentation Forum page Enhance your Unreal Engine workflow with the Snapping Helper plugin. This tool allows you to quickly adjust the pivot point of selected actors and utilize all types of transformations. With intuitive vertex highlighting around the mouse cursor, you can effortlessly snap actors together or create duplicates with a single click, streamlining your …
Read More »EnGore: Procedural Dismemberment
Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes. Includes Blood / Gore FX that can be easily interchanged for any other FX. The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh. Built and Optimized in C++ for best possible …
Read More »Kronos Matchmaking
Description Kronos Matchmaking is a complete matchmaking solution for Unreal Engine featuring skill based matchmaking, an in-depth party and lobby framework, a reservation system for sessions, and more! Preview Video — Features: Continuous skill based matchmaking – Fully automated system that handles everything from finding and joining sessions, to resolving connections, requesting reservations, and establishing the connection with the desired …
Read More »Shader World Plugin : Procedural Terrain, Oceans, Foliage, GPU-accelerated
ShaderWorld is a code plugin built by qualified engineers with at least a master degree in computer science. Shader World Documentation Roadmap Downloadable demo map (available in plugin content folder) December 2023 : *New* Tutorial – Use any Landscape Material Tutorial – Spawnables November 2023: 11/21/2023 : 3.6 Release Livestream Material Interface | Terrain holes (caves) | 11/8/2023 Version 3.5 …
Read More »FrameCapture – Screen Capture and Video Recorder
Preview Documentation Video Tutorial Example Project Join me in Discord FrameCapture is a C++ based library which lets you take snapshot of your game viewport at desired resolution, and record your in-game screen. You can adjust your camera’s depth of field settings to create beautiful photographic images. You also have an option to display your UI screen in your snapshot …
Read More »MySQL Connect
Description MYSQL plugins that support C++or blueprint calls, enabling MYSQL database connections, data insertion, querying, deletion, stored procedures, and more
Read More »Formation System v2
The Formation System allows you to easily add formations to your game. Make AI characters follow you in formation, make groups move in formation, or use for any situation where you need characters to move relative to each other. Promo Video: https://youtu.be/9li9xoqbbaA Documentation: https://codesquirl.github.io/FormationSystem/ Example Project: https://github.com/codesquirl/FormationSystemExample Formations Tool: https://github.com/codesquirl/FormationsTool Version 2.5.3: Updated compatibility to UE 5.3 Version 2.5.2: Updated …
Read More »Roadmap Navigation
Description Demonstration Video (Watch the video to see what it’s capable of) Documentation Link Playable Demo Quick Start Tutorial Video (First time setup guide) Example Project (You can try it after you bought the plugin) Roadmap navigation is a multi-threaded tool used for path finding in very large worlds; mostly used for open-world games. Road is just a metaphor here, …
Read More »Terracrust: Procedural Landscape
Description ———————- FEATURE VIDEO Documentation: Google Drive Document ———————- ——————— Terracrust is a powerful toolset, enabling you to procedurally generate landscape brushes with ease. The workflow is intuitive and efficient. Create your generation logic within a custom graph editor using nodes to generate heightmaps and weightmaps as outputs. These outputs can then be seamlessly applied to your landscape via landscape …
Read More »Insta Deform Component
Description Insta Deform Component allows you to instantly add visual deformation capabilities to your vehicles and more! VIDEO | PLAYABLE DEMO! | DOCUMENTATION | Setup and Review by Gamefromscrath 4K STRESS TEST (30 cars Insta Deform Component + Skinned Decal Component) • Ultra Fast SetupIt takes only seconds to add Insta Deform Component to your project! For a …
Read More »RTS / MOBA Camera System – BetterRTS
Description Preview: https://youtu.be/w1ryV8HKFU0 Real-Time Strategy Game Camera with a top-down view. Can also Follow a specific actor for a MOBA-like experience. Most RTS Cameras feel similar, buy this instead of reinventing the wheel. The core feature for this plugin is the Cursor-Panning. Move the mouse to the edge pixel of the window to move the camera in …
Read More »Vector Flow Field 2D
Description If you have any Vector field data, you can use this plug-in to draw the flow field, this plugin is a fully GPU-powered flow field visualization that can render a million particles at 60fps. Quick Start/Tutorial : https://youtu.be/4Nw0h1OztMc https://www.bilibili.com/video/BV1wX4y177hp This plugin currently supports 4.26/4.27, you can build version otherwise through your IDE.
Read More »Narrative Inventory – Inventory & Equipment System
Description GET STARTED WITH NARRATIVE INVENTORY: QUICK START VIDEO GUIDE WRITTEN DOCUMENTATION TRY NARRATIVE BEFORE YOU BUY: NARRATIVE PLAYABLE DEMO THE SOLUTION YOU CAN TRUST Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative Inventory is created by Reuben Ward aka Reubs, a developer with over a decade …
Read More »Loading Screen with UMG
Description Video Tutorial: How to Setup Loading Screen Plugin The “Loading Screen with UMG” plugin revolutionizes the way you handle loading screens in Unreal Engine. Built on the power of Unreal Motion Graphics (UMG), this versatile plugin empowers developers to create captivating and informative loading screens for both game start-up sequences and map transitions. Features: Widget-Based Loading Screens: Embrace the …
Read More »Procedural NPC Traffic Pro
Description IMPORTANT: Please ensure you set up collision trace channels per documentation for the traffic to work. 🔗 Quick Links 🚀 Check out the Lite Version 📄 Written Documentation 📺 Video Tutorial 🤔 Pro Vs Lite, What’s The Difference? Lite Includes: Core Functionality including pathfinding, spawning, and traffic controls. Pro Includes: Everything in Lite + Honking system + …
Read More »TNT Flexible Locomotion System.Multiplayer Ready.
What is TNT Flexible Locomotion System? TNT Flexible Locomotion System is a plug-in of Unreal Engine. It contains almost all locomotion content in 3A action games. All functions are designed for multiplayer games and are easy to integrate into other projects. This product comes from a 3A action game under development and will continue to improve and evolve as the …
Read More »Camera with Shift Lens
Description Shift lens camera component and actor for architecture visualization. It can be shift lens collection real-time viewpoet, Sequencer, and Movie Render Queue. Version: 2.0 (14/2/2023) Support for Movie Render Queue. (UE5.0 or higher) Demonstration: Demo app (Windows 10 64bit): https://christinayan01.jp/architecture/download/shiftlens_demo.zip Tutorial: For viewport and Sequencer: https://www.youtube.com/watch?v = EzMjYlRdDK8 For Movie Render Queue: https://www.youtube.com/watch?v=aw_cOJ0k4MM
Read More »XProjectile – create bullets without losing performance!
Description This plugin will add a projectile system to your game. You can set up projectile speed, gravity, collision channel. Also, you can attach any actors, meshes, particles, or sounds. Uses MassEntity with support for multithreaded computation to provide the best performance in Unreal Engine! Video: https://youtu.be/ORIaNLX2-o4 Docs: https://docs.google.com/presentation/d/1XALVZqd-Uda47OH8uJULkWA-JT8ip-fX70Yi1pDXQgU/edit?usp=sharing Demo: https://github.com/Dexied/XProjectileDemo
Read More »Easy Flight Model
Description Preview 1: youtube.com/watch?v=ZiUyCK9HqDc (from first example project) Preview 2: youtube.com/watch?v=z0hXVZMwNTU (from second example project) Example Project 1 (UE 5.1) : https://drive.google.com/open?id=0B20tIRBAcOlsSDIwcTJuMFdoRDA Example Project 2 (UE 5.1): https://drive.google.com/file/d/0B20tIRBAcOlscGdHc3JFSjJLRzQ/view?usp=sharing Tutorial Playlist: youtube.com/playlist?list=PLpdNKDbSpbwV4xJCTI-9l_SGJjedPvAp9 Works by taking location, velocity, mass and other properties of physics object it’s attached to, computing aerodynamic forces that would act on it, and applying them as …
Read More »Hierarchical Splines
Description Description: Hierarchical Splines is a plugin extending the base splines found in Unreal Engine. It provides capabilities for creating hierarchical networks, allowing creation for much complex structures such as race tracks, road networks, AI paths, etc. Usage: Usage is simple. Create empty blueprint and then add Hierarchical Spline. Then attach more splines. Rest is automated and tool will …
Read More »Morpher
Description MORPHER! SHOWCASE VIDEO TUTORIAL VIDEO FAQ & WIKI & DOCS MORPHER VERSION 2 IS HERE – Featuring the gold standard of replication utilizing FFastArraySerializer for efficient delta replication with user-settable float compression to optimize net bandwidth consumption significantly. It can automate the sending of RPCs with user-settings to customize the behaviour. In many cases it is as simple as …
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