Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor. This plugin is under continuous development and improvement. As per EULA: Mesh Morpher license for the purchase is per-user (non-floating). Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions. Mesh Morpher …
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Matchmaking
Team matchmaking for Unreal Engine! Queue up players either solo or in parties and have them join multiplayer matches with filled teams. There’s no servers to run and no monthly fees. Just add a few blueprint nodes to your project to get started with team matchmaking, or use the C++ API for more advanced scenarios. It supports any team layout …
Read More »Map System
This plugin is mainly designed for open world games where good navigation is required, however you can use this system in any game you want. Map System allows you to add a map and a minimap to your game quickly and easily. You’ll be able to customize everything the way you want. All classes have many parameters and delegates for …
Read More »Magnetic Pickup
Showcase Discord Magnetic Pickup plugin exposes the Magnetic Pickup Component, which gives a magnetic (follow) functionality for any actor it is attached to. Has set of configurable properties such as follow speed, trigger actor references, trigger actor classes and trigger radius. Can be used in a variety of way for gameplay elements like pickups, follow-enemies, incoming hostile projectiles and more… …
Read More »Log Viewer Pro
Questions, feature requests and bug reports: Discord. NEW! Blueprint node allowing developers to log into custom categories is included in the plugin. “Log BP Pro” node allows you to create your own log categories and send log messages to it right from your blueprint script! This is an improved version of my previous well-met plugin, Log Viewer (check it to …
Read More »Instant Animator
‘Instant Animator’ is a code plugin that allows you to make component-based animation easily. Animation data are created using a dedicated editor included in the plugin. You can edit them in both blueprint editor and level editor, and control the animation playback through blueprint functions and C++ directly. Technical Details Features: Integrated component-based keyframe animation system. Suitable for making interactive …
Read More »Hierarchical Task Network Planning AI
WEBSITE DISCORD The HTN Planning plugin lets you create AI that can plan multiple steps ahead by predicting the consequences of its actions. Here are some examples: Video: an HTN-based character inventing the optimal plan to attack a target Video: two groups of HTN-based characters tactically fighting in a simple FPS arena Just like with Behavior Trees, you can easily …
Read More »glTFRuntime
This plugin extends Unreal Engine capabilities by adding runtime Assets loading (Static and Skeletal Meshes, Curve and Skeletal-based Animations, Materials, Textures) from standard glTF Files. Assets can be loaded from filesystem, HTTP servers, or built from JSON strings. The main goal is to allow project graphics modding, but can be used in any scenario requiring you to load/view/manipulate assets after …
Read More »GBWFlowMove – High-speed Movement system, Multiplayer Ready!
Trailer Video YouTube : Youtube Vidoe Bilibili Vidoe Try The Playable Demo : (GoogleDirve) Document And Tutorial : Document Support : Discord Channel QQ群-691495466 My other assets in the market : GBWGame Note that : This plug-in has been built into the GBWPowerfulHit. If you own PH, you will not have to buy this product again. (Note: GBWPowerfulHit plug-in is a …
Read More »FGear Vehicle Physics
FGear is a custom vehicle physics solution that helps you build arcade or semi-arcade style racing games. A great balance between realism and ease of control. Check the demos : Forum(Demo Links) Sandbox demo video : https://youtu.be/BClRdj3U8w0 Some projects using : https://youtu.be/FnQKj3SSMGo Disclaimer: The red sports car model in the sandbox video is not included in the package or the …
Read More »Events system
Videos 📋 Initiative 💪🏼 In Use-Demo 📚 Tutorial 💯 Review To read 📌 Documentation 📈 Wikia 📜 Changelog 😎 Benefits 🙋♂️ FAQ (coming soon) 🎁 Wishlist Elegant Blueprints We all know how easy it is to work with clean and organized Blueprints. They help us develop faster and keep us focused. Keeping your systems independent and autonomous is one of …
Read More »EOS Online Framework
Use Epic Online Services in Unreal Engine! With support for authentication, avatars, friends, sessions, parties, Voice Chat, presence, stats, achievements, leaderboards, Player Data Storage, Title Storage, peer-to-peer networking, Anti-Cheat and network authentication, this plugin has what you need to build games on top of EOS. It supports neat features, like showing a unified friends list of friends from both the …
Read More »Editor Windows Frame
Unreal has redrawn all the Windows’s window elements, but they did not add window shadows. When you want to set the entire editor to a flat design style, shadows can help distinguish different windows effectively. This plugin has hacked their implementation to bring back the system window shadows while removing their rounded corners. Additionally, it speeds up the response time …
Read More »EasyAds Pro(+Mediation)
IMPORTANT: please first configure gdpr, after gdpr check finish, the sdk will initialize. it will help you easily integrate AdMob,Vungle, Unity, ChartBoost in your games, both Android and iOS use the same code. All features are available in C++ and Blueprint. This plugin automatically processes ads reload and all other details so, you can easily use it. Document: Please visit …
Read More »Easy Console Vars
Enables the creation and registration of console variables through an in-editor interface. All console variables (ECVars) created through this plugin persist editor restarts. Technical Details Features: Easily add console variables via an editor interface form Auto-reload of console variables upon editor initialization Save console variable definitions to a specialized file, decoupled from the default ConsoleVariables.ini Code Modules: EasyConsoleVars (Editor) Number of …
Read More »Easy Actions Plugin
DEMO | TUTORIAL | SAMPLE * Version 1.9: Added ability to get “OnSweep” Delegate when object is hit. Affected Actions: Move, Rotate and Follow. EasyActions is an easy to use plugin that allows you to manage various time-based actions with various ease-in/out functions. In addition you can use this plugin in your blueprint project without the need of writing a …
Read More »Definitive Painter
YouTube channel visit | YouTube tutorials visit | Discord server join Example of things that can be done with Definitive Painter Chart view Sound Equalizer view Radar view Definitive Painter is a 2D vector graphics library that allows you to draw 2D graphics based on vectors right in Unreal Engine. It is based on Skia by Google. Definitive Painter extends …
Read More »ComboMeter
ComboMeter is an Unreal plugin, I’ve developed for my own game. It’s similar to many of the combo counter/guage we have seen in our favourite action games. IMPORTANT NOTICE: The Documentation is temporarily down due to some technical issues. It should be resolved soon – RESOLVED. The player will be ranked based on the variations he/she executed taking into account …
Read More »Bakerman
Bake textures from within Unreal Editor. Conveniently use Bakerman to bake, manipulate or blend textures. Through editor utility scripts you can select textures and re-bake them via a filter material, generate entirely new textures from generator materials or blend and bake two existing textures through a blend material. If you want to have more control over the generation / manipulation …
Read More »Ase Importer
Ase importer plugin allows you to import and automatically generate your animations (textures, sprites and flipbooks) from an Aseprite save file (.aseprite). How it works? Just drag and drop an .aseprite file in the content browser. The plugin will generate texture atlases for all the frames in the aseprite file automatically for you. After that, for each tag found in …
Read More »Ascent Toolset (ATS) V 2.2 – Quests, Dialogues and State Machine
Ascent Toolset is a set of graph-based visual tools to help developers to in creating dialogues, quests and any kind of State machine. NEW V2 9/2023! Added network Replication! (BETA) NEW! Request the FREE ACF ULTIMATE Sample Project, a COMPLETE GAME made with ACF and Ascent Toolset and Ascent UI Tools, ready to be extended and customized! More info on …
Read More »Anime Character Creator
Proof/Making of : Playlist Youtube Video Demo project: Executable demo Example Project (You need to have the plugin to test) Docs Documentation Social : Discord Main Features : In Anime Character Creator Template you can customize your anim character and generate random characters from spawn points. This plugin includes theses default features: Specie system Maturity and Gender Hair Edition Eye …
Read More »Advanced Insects System – Realistic Multithreaded Insect Simulation
Demo Video. Playlist of all updates. Fly Dream Dev OTHER ASSETS Update 1.8.6 + Fixed issue with different speeds for different number of instances. The animation is now smoother. Update 1.8.3 + Add manual Start and Stop functions (For a delayed launch.) Update 1.8 1. Added a pause. 2. Now you can use two types of actors, one to be …
Read More »Advanced Dedicated Server Matchmaking V3
Get ready to revolutionize the way you create and manage dedicated servers in your Unreal Engine game with Server Manager! With just a click of a button, you can create multiple or one dedicated server with ease, thanks to our user-friendly plugin. But that’s not all – the Server Manager plugin also includes a fully assembled example project and documentation, …
Read More »Action Slicing
VIDEO:Spotlight Video – Preview + Tutorial WHY SHOULD YOU CHOOSE THIS PLUGIN?It does not require preparing the slices as static meshes – the resulting slices are generated dynamically at runtime. This means, that when a skeletal mesh gets sliced – at this moment its animation gets paused, and the skeletal mesh gets converted to static mesh. At this point, the …
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