Description
Create an optimized AI for your game with using physics simulation! AI created based on Actor, which will give you the greatest performance in the game! AIs also work with UE NavigationMesh but do not support BehaviorTree, there is a separate object (XAITask) for additional logic! Also supports RootMotion AnimMontage!
In the demo project already created examples of AI melee and ranged combat, which will help you learn the principle of this plugin faster!
Video: YouTube
300 AI FPS TEST: YouTube
Watch how I implemented these AIs in my project: YouTube
UE5.4 version adds MassEntity and AsyncPhysics support for better performance!
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.