GoblinCave

Video Preview:

https://youtu.be/LBf06Cg2CN8

PlayableDemo(here the textures are halved) click on the white button on the right :

https://disk.yandex.ru/d/Mw52c0N4or7mwA

• The package includes a demo scene

• Procedural Shader for cliffs (TopDown Pixel Normal Mask)

!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as cliffs and cave formations) do not have polygons on the “back” side, and can only be used as modules

Technical Details

Features:

  • Demo scene included

Texture Sizes:

• (4) 4096×8192

• (17) 4096×4096

• (4) 4096×2048

• (43) 2048×2048

• (2) 2048×1024

• (11) 1024×1024

• (1) 1024×512

• (2) 512×512

• (5) 256×256

• (1) 256×128

• (3) 256×16

• (4) 8×8

Collision: Yes, Automatically generated

Vertex Count: max 29723 min 415

LODs: Yes, Automatically LOD for each mesh (different amounts 4-6 LOD)(meshes with a small counts of vertices do not have lods)

Number of Meshes: 136

Number of Materials and Material Instances: 18 Materials and 58 Material Instances

Number of Textures: 97

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


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