- Show / Hide multiple midgrounds and curtain layer
- Make longer parallax spaces without distortion
- Choose between day and night maps for the same room.
- Resolution 2K (2048px by 2048px)
Try the Free Scene to see how it works: Download Here
Video showcasing the effect and textures: Here and here
Important/Additional Notes:
Marko Margeta is the original developer of the Interior Mapping Shader based on OSL shader by Julius Ihle, that uses cross layout cubemap as an alternative to Unreal’s interior cubemap.
https://www.unrealengine.com/marketplace/en-US/product/interior-mapping-shader
Naming convention and setup adjusted to work with textures from wParallax (https://wparallax.com/).
Based on the OSL-shader from Julius Ihle (https://julius-ihle.de) and extended with additional features.
Technical Details
- 1 Master-material
- Total 15 Unique Rooms
- 30 Instance Materials
- Easy Adjustable with Parameters
- 3 Midground Layers
- Curtain Layer
- Night and Day Versions
- 2k resolutions
- Comes in Room sizes Large, Medium and Small
- Folder structure and Sample Level setup for easy integration
Number of Unique Materials and Material Instances:
30
Number of Textures:
30
30 Maps Total – 2K Maps (15 day / 15 Night)
Texture Resolutions:
2048px by 2048px
Supported Development Platforms:
Windows: Yes
Documentation:
https://www.facebook.com/wparallax
wparallax.com
Content Images inside the wParallax EXR maps:
wParallax maps contain dozens of rendered assets, that were 3d objects transferred to 2d. Under the licensing of the providers, this content and workflow is allowed.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.