Preview: youtube.com/watch?v=fBO_taV3uRw&feature=youtu.be
This is a pack of eight weapons imbued with the power of ice. The weapons are as follows, bow and arrow, ninjato, sai, claw gauntlet, scythe, sword, cleaver, and spiked shield. All weapons are static meshes. Each weapon has a blueprint demonstrating the included mist particle effects. These have been adjusted to look whether the weapon is in motion or being held still. Each weapon has 3 material instances included. The default is a white and grey scheme ‘snowfall.’ Red and blue schemes are also included, ‘frozen blood’ and ‘oceanic.’ The weapons were created by using high polygon modelling and sculpting then re-projecting onto the game-ready low polygon model. The Albedo, Metallic, Roughness, and Ambient Occlusion textures are packed into the RGBA (respectively) channels of a single texture file. The gray-scale albedo is colorized via material parameters and using the crystal sample textures for the ice portions. The master material is rich with parameters for tweaking the appearance to your liking.
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Technical Details
LODs: No
Number of Meshes: 10
Vertex Count: 357, 387, 887, 835, 671, 861, 412, 1519, 6612, 1619
Scaled to Epic Skeleton: Yes
Number of Master Materials: 4
Number of Material Instances: 27
Number of Textures: 41
Texture Sizes: 512×128, 2048×2048, 4096×4096
Number of Blueprints: 9
Number of FX: 1
List of FX: Particle
Type of Emitters: CPU
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