Post Apocalyptic Melee Weapons VOL.1

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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Technical Details

Features:

  • 5 Meshes
  • High quality and fidelity texture sets – 2048 pixels +
  • Master material setup that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Realistic Post Process and Look Up Table
  • Optimized for games!
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully detailed models from all sides
  • Includes test dynamic lighting scene
  • High fidelity for use as First Person Weapons

Texture Sizes:

  • 4096 [17]
  • 1024 [2]
  • 512 [1]
  • 256 [1]
  • 128 [3]

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 48196 Tris for all assets combined (See documentation for individual polycounts)

LODs: Base LOD only

Number of Meshes: 5

Number of Materials and Material Instances:11

Number of Textures: 25

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

Documentation and Credits:

https://www.notion.so/dekogon/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3


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