The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your project. It provides easy to use data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing etc. This allows a user to very quickly create a destructible and populate its behaviours with realistic breaking behaviour, particle effects and sounds.
Please note: If using the 5.3 version of this asset, it’s recommended to update to UE 5.3.1 or above or you may experience a crash on startup due to a bug fixed in 5.3.1. Alternatively you can disable Nanite in the DefaultEngine ini with ‘r.Nanite.ProjectEnabled=False’, but this will result in a performance impact.
Technical Details
Features:
- Data Asset-driven for creation of new destructible assets in minutes
- Surface-type driven effects, with physical materials determining on-hit particle VFX and sound
- Numerous example assets
- High-fidelity models and FX designed with Nanite and Lumen in mind
- Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events
Number of Blueprints: 15
Number of Geometry Collections: 14
Number of Niagara Systems: 14
Input: Keyboard/Mouse
Network Replicated: No
Nanite: Yes
Supported Development Platforms:
Windows
Documentation: Link
Support Discord Channel: Link
Twitter: Link
Playable Build: Link
Important info/notes: Please note that this asset is designed to make use of the graphics features introduced in UE5: Nanite, Lumen, and VSM. There is a ‘performance consideration’ map that goes over performance optimization for lower-end hardware, but it should be noted that the majority of assets currently are designed with Nanite in mind.
CC0 asset sources:
Coffee table + rifle: https://www.3dmodelscc0.com/
Sound effects: https://freesound.org/, https://opengameart.org/
Abandoned Slipway HDRI: https://polyhaven.com
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.