BACKGROUND BIRDS UPGRADE YOUR ENVIRONMENTS IN UNREAL 5 Look, we’ve all been there. Working on the same environment for weeks on end. You’ve dialed in the lighting, layout, and fine-tuned your textures… But when you hit Play, your world feels static and lifeless YOU NEED TO ADD MOTION This is the secret weapon to make your environments come alive! Forget …
Read More »Blueprints
Police AI
Preview Video: https://www.youtube.com/watch?v=DT0G8-EdltM Demo (Windows): https://drive.google.com/file/d/1L4wqMcaP9FQoQPb8YdsX4F5tcaUUvdiS/view?usp=sharing Documentation: https://drive.google.com/file/d/18_0NF24hL0uDFoMnq1EY4fzShcBqR6ZL/view?usp=sharing The Police AI has the ability to patrol, chase, and trace the player while dodging traffic vehicles. This asset features a complete traffic system with AI vehicles and traffic light crossings. Police AI Abilities: Calculate throttle, brake, and steering Patrol mode (obeying the traffic laws) Chase mode (following the player from any …
Read More »Air Traffic System
An easy to use setup for faking air traffic in-game. Airport takeoff simulation also included with many variables to give you the flexibility. Also, the blueprints are optimized and should not hurt your frames. The splines auto-align with a single click to give you a fast paced experience. Please refer to the demo level to get an idea of how …
Read More »Platformer Development Kit All in One
This is a merged pack of all the three Platformer Development Kits I’ve released. For a more detailed information of these Kits you can check them individually on the UE4 Marketplace and Youtube: Platformer Development Kit Vol. 1 –> Marketplace — YouTube Video Platformer Development Kit Vol. 2 –> Marketplace — YouTube Video Platformer Development Kit Vol. 3 –> Marketplace …
Read More »Wall Hiding System
Video | Documentation | Playable Demo You can check out all the object hiding effects in the Playable Demo. You can also look at my other asset, which is specifically designed for hiding multi-story buildings: https://www.unrealengine.com/marketplace/en-US/product/50f339fc6b234717a16bb9f7d66000f1 This asset is primarily designed for top-down games. The focus is on precisely hiding only those walls behind which the player character is located. …
Read More »Multiplayer Dynamic Weather System V4
Description 💎 Want to make a AAA game? Check out our top-notch multiplayer survival framework (UMSP), where this system is fully included and integrated! 🎮 Watch & Play Timelapse Video | Version 4.0 Preview | Playable Demo 🎓 Documents Documentation | Integration to Ultra Dynamic Sky | Integration to Another Character Description: MDWS Is a system, that …
Read More »Nav Mesh Vehicle AI
This simple but robust AI system allow’s any vehicle class, including custom one’s, to move to a destination, going around obstacles that can even change at runtime, as long as it affect’s the nav mesh. Very easy to implement using a simple actor component that can be used to set different settings, like a max speed multiplier to a target …
Read More »Co-op Ping System
The Basic Ping System is not just a basic ping system, it’s a nice basis because of its clear default set up, expanding on the system isn’t convoluted. The system is replicated, it features both Item pinging and location pinging. It can be used on both static actors and physics actors. The blueprint logic is written neatly into a macro …
Read More »Grapple Hook + Pull
Demo: Video / Build (Windows) (1.2.1) Tutorial: Third Person / First Person Grapple Hook Component: based on camera direction to move character and uses a hook origin as start position. New feature: you can pull server replicated objectives or a player character (based on a configurable tag) Update 1.2.0: Added a new option to enable pull server replicated objectives (also …
Read More »LL Face Control
The blueprints will allow the user to create a near 1 to 1 mapping of their face to a digital character’s face using a quick, convenient method. This is done by allowing the user to control live morph target/blend-shape data to a fine degree from live link face using material instances. The included blueprints are examples to be used with …
Read More »Sequencer Pro+
Sequencer Pro+ is a comprehensive toolkit designed to streamline your workflow within Unreal Engine’s Sequencer. Whether you’re a seasoned filmmaker or a novice creator, Sequencer Pro+ equips you with a suite of powerful features to enhance your storytelling capabilities. Sequencer Pro+ is a powerful tool designed to enhance your workflow within the sequencer environment. With features like object visibility overrides, …
Read More »Dissolve Any Mesh
📢 Now available for 5.4! 📢 Version 2.0 (QoL + morphing) released for 5.0+! 📢 QoL update released for 4.26 & 4.27! ⚠️Please read the description and watch the trailer video before purchasing this asset pack. ✨ Use the provided dissolve manager to increase the visual quality of your projects: dissolve meshes any way you want! Burn them to ashes, …
Read More »In Game Cut Scene
This Tool Will Help You Easily Make CutScenes With Spline VIDEO / TUTORIAL Technical Details Features: Full Simple Move To Actor [MovementSpeed,LoopMovement etc.] Full Camera Fade Options [Duration,Color,AudiFade] Full Camera Rotation Control Full Speed Control Full Focus Settings Full Aspect Ratio Control [Color,Speed] UI Text Border CameraShake Number of Blueprints: 16 Input: (Keyboard, Mouse) Network Replicated: (No) Supported Development Platforms: …
Read More »Soccer Ball Control v0.41
BallControl = preview click here Penalty = preview click here Player Head Look at Rigged to Epic Skeleton Position System with Animation (Soon) New Ball Physics and Ball Passes (Soon) Game Logic: Soccer Player: Full control. BallControl: Beta TeamMates: Beta FreeKick AI: check the videos Target Kick: Red Target Target Pass: Pass Target Crossing: Limited for now! will have …
Read More »Combat Drone
Combat Drone is a BP component that works together with a BP Flying Paw and that can be controlled from a Character, all system features and AI logic was designed in Blueprints. All sounds and particles are included in the asset and there are for demonstration purpose, you can modify them as you like. Documentation Playable Demo Video Demo Technical …
Read More »Projectile Arcs
>> Asset Trailer << Whether you’re making an FPS or 3d platformer, you’ll most likely find a time where displaying path information is necessary. With Projectile Arcs you can have clean, stylish paths displayed with minimal effort. Create an arc with one node, and update it with another, it’s that simple. Using macros to “daisy chain” events, you can keep …
Read More »Dynamic Wall Run
VIDEO PREVIEW – https://youtu.be/sJUMDcvUsNY This is a set of animations and Blueprints for a third person wall-running system, inspired by games such as Prince of Persia. Features: Designed for easy integration into existing characters – it’s component based and uses a linked AnimBP The Wall Run component has many parameters allowing you to customize your wall run’s behavior, …
Read More »SciFi UFO
VIDEO Documentation Weapons: • Gauss Cannon • Laser Cannon • Orbital Cannon • Teleport Features: • High Resolution Textures (Atlases) (8192 x 8192) • Meshes with FWN (Face Weighted Normals) • Customizable procedural base materials (Master Material) • Parallax Materials Instances • Vertex Paint • Unique Sounds Effects • Particles • Source .fbx [ Update 10/25/21 ] ➥ Demo posses …
Read More »Teleportation and Portal
Update 1.7 Trailer: Here The Teleportation and Portal package allows the player to teleport from one teleportation (or portal) to another without limits. The package includes a Material Function to create Materialization effects. The Teleportation will not be activated if the character is jumping or falling while passing through the activator. The system has advanced activation management capabilities. If someone …
Read More »Cooperative Horror
▶ DEMO 🗎 Documentation 📽 SHOWCASE VIDEO ❱ Cooperative horror template A template for multiplayer co-op horror games. Play with other player or alone. Template works with listen and dedicated servers. There are first and third person views. Template is well structured and commented. The code is easy to understand. ❱ 1-4 players vs AI ghosts To win, players must …
Read More »Starry Sky
⭐ Video ⭐ Documentation ⭐ Vídeo 2 Easily add to your projects a day and night cycle with totally dynamic lighting, starfield and Moon. The clouds cast shadow in real time on the map and you can do timelapses of the starfield and the Moon for example. Technical Details Features: 5 starfield cubemaps types to choose including a realistic Milky …
Read More »Additional Controls
| Youtube | Demo | The primary focus of this package is designed to make quick work of having/adding additional controls/abilities to your game. This is a revamp on the original Additional Controls. This is still a work in progress as more advanced systems will be added/upgraded. As it currently is, you have access to ; Gliding / When in …
Read More »Melee+ (AI+FP/TP+Two Hands)
Showcase: 🎥 Trailer ▶️ Play the Demo Tutorials: Basic Integration video tutorial This asset offers a robust and performant blueprint code framework of third-person/first-person melee combat where any weapon can be equipped on any hand. Features: Two Handed Combat: Freely equip any item in any hand. First Person and Third Person View Modes: Switch between first-person and third-person. First-person camera …
Read More »Multiplayer Pro Achievement System
This Template was designed to be blueprint only, memory efficient and a great starting point for anyone wishing to create a finished product with ease. This is done by the use of a template simple to modify, you can modify or add new items in seconds, designed to create your own RPG Achievement game for android or pc. 1.4 Coming …
Read More »Prop Hunt
Documentation Prop Hunt with Multiplayer Lobbies Complete project that offers prop hunt gamemode with combined with fully working lobby system and character selection. Technical Details Features: Multiplayer Ready Prop Hunt Gamemode Complete Lobby System Host Matches Find / Join Matches Character Selection Maps Selection Video Settings Audio Settings Keybind Settings Example Maps ( MainMenu, Lobby, Level1 ) Example Props Kicking …
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