Video: Clicky Me! Basic Tutorial: Clicky Me! The Dodge Jump component asset allows developers to integrate a movie like action jump where characters can jump while aiming with a basic slow motion effect. This asset also offers an easy way to control the distance and height of the jump via curves and also various exposed variables that can be changed …
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VR Interactive For ArchViz
Demonstration: Link Documentation: Link Added mouse for input : Link VRInteractiveForArchViz provides tools for convenient and simple architectural visualization in VR. Or to create game projects in the style of oculus home, home in steamVR or games where you can deal with the interior of the rooms. Assets and documentation are designed in such a way that even a person …
Read More »Universal Flight System (Female)
Disclaimer: Animations and wings from Paragon ShowcaseALS & Paragon Youtube Video Advanced Locomotion Component (ALC) Youtube Video Easy Survival RPG (ESRPG) Youtube Video Playable Demo: GoogleDrive Easy to integrateJust add `CT_Cmpt_Flight` component to your character blueprint and add `Linked Anim Graph` to Animation Blueprint. Your character will gain the ability to fly! You can also use weapons while flying TutorialsNote: …
Read More »Advanced Lock-on System
Preview Video Click Here Playable Demo Click Here This product provides Tracking System, Lock-on System, and Prediction System for shooter games. It can target any Actor with simple settings and works the same regardless of the viewpoint of the camera. Tracking System displays targets with markers. It also displays information about targets. Lock-on System provides 4 types of functions for …
Read More »Advanced Actor Transform
Documentation – Example VideoThis plugin has been completely refactored to improve performance, it no longer relies on tags and just needs a material function to be connected to the World Position Offset input node of any material. Several control modes available [Watch the Example Video to learn more]: Camera Distance Based (Works in multiplayer, every player sees a different thing) …
Read More »Alchemist Starbase: Rover
This cutting-edge sci-fi vehicle is your trusty companion for traversing alien landscapes, unearthing hidden treasures, and charting new frontiers in the vast expanse of the universe. Crafted with precision and powered by innovation, the Rover is more than just a vehicle; it’s your portal to the stars, your key to uncharted realms, and your ultimate adventure in the cosmos! Technical …
Read More »Daily Life AI
🎬 Showcase – Implementation Example (By JmannDX)☞ Tutorials: Add your own animated interactions Use your own characters Overview: Your NPCs will sleep, work or relax depending the time of day, add life to your worlds and save hundreds of hours with this easy to implement pack. Perfect for RPGs or just anything that needs a lot of characters living their …
Read More »Animal Behavior Kit Pro
The Animal Behavior Kit Pro comes with many behaviors to create a living ecosystem for your games. TRAILER / Walkthrough Animals have several roaming and engage (aggressive) behaviors. They search for food and water (Need System), look for mates (Breeding system), and go to a home location at night to rest (Day / Nigh Cycle). They can also die from …
Read More »The Slow Mo Kit
The Slow Mo Kit [Last Updated: February 20th 2023] Playable Demo: Windows 64 Bit (102 MB) Windows 32 Bit (82 MB) Videos: The Slow Mo Kit – UE5 Test (0:55 Youtube) Slow Mo Kit + FF7R Style UI (0:29 Youtube) The Slow Mo Kit – Preview [1:02 Youtube] User Guide/Documentation: https://zennodez.com/docs/TheSlowMoKit (Documentation is updated periodically, contact us through email or …
Read More »Wingsuit Glide Component
VIDEO SHOWCASE PLAYABLE DEMO A Wingsuit Actor Component – Add physics based Wingsuit Gliding to your project in minutes! Features: Animations and additive poses create smooth dynamic gliding motion. Wingsuit parameters can be set on the component to alter how the wingsuit behaves. Includes an adjustable Updraft Blueprint that can both push the player upwards when Wingsuit gliding and falling …
Read More »Pick It UP – Collectables System
Video Documentation Pick It UP – Collectables System is an easy to use and useful tool to help set up collectables in your game project Technical Details Features: Make many types of collectables with the main data table Containers that hold collectables Doors that require collectables to pass Trigger system to activate/deactivate collectables, containers, and doors Many sample props and …
Read More »AI Behavior Toolkit
Preview: https://youtu.be/BpbXnaTh-sk **NEW** Group Behaviors system and Grenades for shooters! (For 4.23 and above) **NEW** Ladder System for AIs + multiple game AI examples! (For 4.23 and above) AI Behavior Toolkit is a plug-and-play, highly customizable, and easy to use AI Behavior system made with Blueprints. Use it to create believable AI characters within minutes. It enables you to create …
Read More »Hyper Replication Subsystem v4
Demo 📁 Try it out! Overview 📷 a high-level Walk-through Modular 🧩 Check out other compatible assets Documentation📑Download it via the Discord Integration ✨Video on how to integrate assets Replication SubsystemHave you ever wanted to play an animation, montage, sound, spawn an actor and would like this to be handled over the network easily instead of re-creating custom …
Read More »VR Shooter Template
This pack will be an excellent launching pad to start developing your own virtual reality shooter. In this template you will have two types of weapons, for each separate clips with cartridges that need to be “inserted” into the pistol and discarded the fired clips. You can put all your items in your backpack behind your back, and then get …
Read More »Floorplan Framework – Building System
1.3 Patch notes Tiles Added a new Class Based Tile (Fold out/Sleeper Couch) into the Content Library to further demonstrate the Class Based Tiles Gameplay Features Reworked the floor system into a more diverse Layering System. This allows layering of Tiles that aren’t only floors. Basic Saving and Loading of layouts. (Key binds can be found from within the …
Read More »Weapon Customization System V3
Content: Easy-to-use component system, you just add a component to your blueprint and use it. Concise and generous UI animation effects, most UI in the system have transition effects, making your UI interface smooth Automatic “aiming down sights”, you only need to set a socket position “SightPoint”, the system will automatically calculate the sighting position Save and load preset system …
Read More »Dynamic vehicle camera
Demo: DemoProject Video (Map and car is not included): Video Tutorials, questions, news, suggestions what to add and more other is in discord group Technical Details Upd v 1.0 to v 1.6 Features: Clear code One component which is easy to set up Third and first person view Smooth view on the sides of the car Smooth camera zoom Camera …
Read More »90’s Style Graphics Starter Pack
This project recreates the visual style of classic gaming from the 90’s it adds the limitations of the times with affine texture mapping, vertex snapping, dithering, and much more. It includes other classic features such as tank controls billboard materials, speech system, simple physics doors, example particle emitters and even fixed camera BP. This project contains example models and characters …
Read More »Holo-Gen Hologram Creator System
Holo-Gen is an easy to use Blueprint system for converting your meshes into a holograms. Holo-gen is packed with presets looks as well as 100s of user settings to customize your own hologram. Simply drag a mesh into Holo-gen and use the blueprint to customize the color, particles, scanline, glitches, and texture of your hologram. Youtube Trailer Example Maps included …
Read More »DynamicDesert+SlideSystem
DynamicDesert+SlideSystem is a useful pack for those who want to create a game that moves through a vast desert. ⚠️Material tessellation is used to leave traces of movement on the desert. This has been discontinued since ue5, so the terrain is no longer indented or raised when using this asset in ue5 (the normal map changes remain). The slide system …
Read More »Combat Execution System
RBP Execution System is an execution system that is highly modular and has a plug-and-play type component. To use the system just add it to your player controller and set up the animation In the Datatable and you are done. Now hack the enemy as much as you want. Update 1.0.1 Added more functionality for from-behind Execution Supports Unreal Engine …
Read More »SciFi Grasshopper Mono Bike
▶ Showcase Video ✎ Documentation ★ Abilities: ⌜ ↪ The Monobike can jump ↪ The Monobike has an acceleration ⌞ ★ Features: ⌜ ↪ High Resolution Textures (Atlases) ↪ Meshes with FWN (Face Weighted Normals) ↪ Customizable procedural base materials (Master Material) ↪ Quick color and material adjustments ↪ Parallax Materials Instances ↪ Vertex Paint ↪ Unique Sounds Effects ↪ …
Read More »Procedural Elevator
Update 22-05-30: Fixed First Person interaction to reduce complexity; Update 22-06-15: Added 2D interaction option to the blueprint (BP_Elevator > Elevator > Setup > 2D Interaction), allowing the elevator to be used regardless of the player type (First Person, Third Person, etc). Update 22-09-24: Added option to support different floor heights in the same Blueprint; Change elevator speed parameter to …
Read More »Defender: Animated Dialogue System
Defender: Animated Dialogue System is an easy to use and very flexible dialogue creator with typewriter text animation, dialogue branches(multiple choices), triggering events, bubble above characters, text-formatting, gamepad support, cinematic mode and much more! This asset contains a Animated Dialogue System which is a feature of Defender: Top-Down Shooter Template. You can check our other products from this link. ❖ …
Read More »AR Navigation
Official Documentation AR Navigation features: Automatic calculation of the optimal route using two types of algorithms. Dynamic 3D minimap that shows user current location and rotation. Intuitive UI that shows user destination, remained distance, and has a list of quick buttons for predefined destinations. Floating icons to highlight possible points of interest. Custom markers that can snap to a detected …
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