Description Preview video Custom robot segments implementation Robot provides simulation of industrial welding process with rotation of robot segments and spawning spark effect at welding point area. Flexible parameters for fine adjustment and easy asset using – just put weld point at place you want and that’s all. Suitable for sci-fi, industrial, horror and other style …
Read More »Blueprints
Driveable Vehicle: Seaplane
A fully rigged flying seaplane with a demonstration blueprint to showcase the potential flying that can be achieved with this mesh. Note: Does not include interior While there are interior polys for the inside of the seaplane, it does not contain a cockpit or the internals. Technical Details Video Overview & Tutorial Features: Fully rigged Seaplane Demonstration Flying Blueprint (Recommended …
Read More »Drivable Cars: Essential Megapack 9 CARS 3d assets and blueprints
Description —————————– watch presentation video watch demo video —————————– download Essential MegaPack Demo (what this package contains) —————————– First collection of our GTA Style Driveable Cars Series. A pack of 9 detailed vehicles fully rigged, with four LODs each one and ready to drive, combined with a 3rd person game template and a modular garage. All vehicles are …
Read More »Multiplayer Execution System
Trailer: Youtube Documentation: Link Multiplayer Execution System allows you to execute enemy AI or other Player from any direction with a cinematic camera. Built for singleplayer and multiplayer. Network replicated and 100% blueprint. The goal of the product is to help you execute targets quickly and simply. You just need to set up your execution based on the direction you …
Read More »Shadows Reckoning (Advanced Combat System)
Description Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game. Adjustable Collision Component Easily modify weapon collision trace with unique gameplay tags Targeting component …
Read More »Nice Inventory
Description 📹Video | 👨🏻💻Play the Demo – Download ✅What you get Highly advanced and customizable inventory system Easy integration into any project in a few minutes thanks to components (Plug and play) Module check list to simply turn on/off 12 features 23 realistic items to get started Saves you many months of work 📜Core Features Add new …
Read More »Survival Crafting Stations E-System Update
This Crafting stations pack is ideal for survival games, horror, building, crafting games. Now with the Electric Update 10 new structures has been added, (30 base + 10 structures) with a total of 319 meshes, mostly all the stations comes with an interaction (animation, sound, particles, light, etc.) All of the assets are highly detailed in 4k The pack includes …
Read More »Magnum Combat
Description Magnum Combat: Ultimate Combat System Magnum Combat is a comprehensive combat system for Unreal Engine, designed to deliver an immersive and dynamic combat experience. Meticulously crafted to deliver an exceptional combat experience and give players a familiar yet incredibly fresh experience. v1.1 UPDATE Added Swords!! Expandable Weapons System (Yes! you can add your own Weapons!) Integration with Instant Sequence Manager …
Read More »Fluid Pumping & Hose System
Description – Download Playable Demo – YouTube Tutorial Easy to use system for setting up fluid containers within actors, and using pumps to transfer their contents between them. Containers have a specified capacity and pumps can define the amount they transfer per second. This system is perfect for any game needing a complex fluid holding and transferring system. …
Read More »True Horror First Person View
Description Initially designed for the Backroom game genre, it can easily be used in more general horror games in terms of style. // Permanent discount price Update: CCTV system Wtb_time fixed (comma) Player: The First-person have full-body and is based on Lyra locomotion. It utilizes linked layers and a safe threads method from the Lyra starter pack, implementing …
Read More »Third Person Weapon/Combat System V2
Description Videos: click | ALS | TPWCS2 + IDS Presentation Demo: click | ALS Documentation: click Feature overview: click ALS Update: UE5 ALS Project can now be downloaded. Check the Discord server for instructions. TPWCS can now be used with ALS (4.27+): Showcase | Tutorial | Demo V2.2.0 Update: added ALS support (4.27+) V2.1.0 Update: added Hearing …
Read More »Lockpicking Minigame System
Video: https://youtu.be/ufwKe5Hdh_Q Demo: Windows This pack contains all you need to add simple lock picking minigames to your game. Beside the Lockpick-Blueprint, this pack contains a Lock-Component for locked objects, a Lock-Picking-Component to add to your player Blueprint and an example Door-Blueprint. Now with the new version, there’s also a Lockpick-Box-Blueprint that can be placed in the level. The minigame …
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