METAVERSE FUTURISTIC CITY SCI-FI

CITY VIDEO GAMEPLAY

CITY VIDEO BIRD’S EYE (Long Version)

CITY VIDEO IN STREET

DEMO

DISCORD!

INTERIOR VIDEOS

LABORATORY

HOSPITAL

LIBRARY

WEAPON CENTER

TERMINAL

APARTMENT

DJ HALL

GENERATOR ROOM

* In the project there are 1 exterior (city) and 8 interior maps.

* Interior Maps;

– Hospital, Laboratory, Library, Terminal, Weapon Center, Apartment, DJ Hall, and Generator Room.

* More than 600+ models

* Massive Demo Scenes and Overview Map.

* Decals – Sign, Symbol, Sticker, Text, Number.

* Daylight and night mode switch with one key,

* Enter and exit blueprint with one key,

* Each model is textured by PBR materials.

* Various texture sizes to provide good fps.

* Collision and LOD’s fixed vert carefully.

* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.

* Each model is modular.

* It is very easy to establish new maps.

* https://www.unrealengine.com/marketplace/en-US/profile/ErikGames?count=20&sortBy=effectiveDate&sortDir=DESC&start=0

Technical Details

Game-ready.

Extremely easy to use.

Modular assets with customizable parameters

Drag and drop material variations.

The number of Meshes: 600+ meshes and 60 decals.

Game-ready.

Extremely easy to use.

Modular assets with customizable parameters

Drag and drop material variations.

The number of Unique Meshes: 687 meshes and 60 decals.

Collision: Yes

Vertex Count: 1522013 total. Min:8, Max:41052, Average :2800

LODs: Yes

Number of Materials and Material Instances: 400+ Material, 400+ Material Instance

Number of Textures: 1637

Texture Resolutions: 2048X2048 (745), 4096X4096 (796), 8192X8192 (9) 512X512 and 1024X1024 for small props and decals.

Supported Development Platforms:

Windows (Should work on other platforms but not tested)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes:


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