GBWScratch-Scratches on any surface! Multiplayer Ready!

Trailer Video YouTube : Youtube Vidoe Bilibili Vidoe

Support : Discord Channel QQ群-691495466

Document(文档) : Document

DemoProject : DemoProject GoogleDrive DemoProject 百度云

Playable Demo : PlayableDemo GoogleDrive PlayableDemo 百度云

My other assets in the market :

GBWGame

Note that : This plug-in has been built into the GBWPowerfulHit. If you own PH, you will not have to buy this product again.

(Note: GBWPowerfulHit plug-in is a complete combat system solution, and has many features built in to enhance combat performance. Scratch plug-in is also one of the features built in PowerfulHit to enhance combat performance.)

注意 : 本插件已经内置到 GBWPowerfulHit插件中。如果你拥有PH,你不必再次购买本产品。

(注意:GBWPowerfulHit插件是一套完整的战斗系统解决方案,并且内置了许多用于增强战斗表现力的特性,Scratch插件也是PowerfulHit内置的用于增强战斗表现力的特性之一)

Scratches on any surface!

Multiplayer Ready!

Not only surface scratches, but also a series of performance enhancement elements.

This is not a simple decal solution.

Continuously and dynamically generating accurate scratches during hit trace.

To generate scratches, You only need to call a function. On the skeleton mesh, on the static mesh, anywhere.

This plug-in comes with some scratch effects. You don’t need any configuration and learning. You can have scratches in five minutes.

For different physical surfaces and different Actor Classes, you can generate different Scratches. It was all very easy.

Watch the Trailer video(Youtube Vidoe Bilibili Vidoe ), and I’m sure it can immediately improve the performance of your game.

在任何表面产生伤痕!

多人游戏准备就绪!

不仅是表面划痕,还有一系列表现力增强元素。

这绝不是一个简单的贴花解决方案。

在命中检测过程中连续动态生成准确的划痕。

只需要调用一个函数,在骨架网格上,在静态网格上,任何位置生成伤痕。

内置一些伤痕效果。你不需要任何配置和学习。五分钟内就可以让你的游戏产生伤痕。

对于不同的物理表面和不同的演员类,可以生成不同的伤痕。这一切都很容易。

观看预告片视频(Youtube Vidoe Bilibili Vidoe ),我相信它可以立即提高你游戏的表现力。

Technical Details

Features:

  • Multiplayer Ready.
  • Scratches on any surface!
  • A series of performance enhancement elements.
  • Continuously and dynamically generating accurate scratches during hit trace.

The basic scratch types built into the plug-in include:

  • Slash (You can use this type to generate scratches from sharp tools such as swords.)
  • Hammer (You can use this type to generate scratches caused by blunt objects such as hammers and stones.)
  • Hole (You can use this type to generate bullet hole scratches caused by projectiles such as bullets.)
  • Cullet (You can use this type to diversify your bullet holes or blunt scratches.)
  • CrackHole (You can use this type to diversify your bullet holes or blunt scratches.)

When scratches occur, you can also generate:

  • Accurate Surface Scratches
  • Smoke
  • Shake Wave
  • Sparks
  • Detritus
  • Slash Line
  • Sound

特征:

  • 多人游戏就绪。
  • 在任何表面产生划痕!
  • 一系列表现力增强元素。
  • 在命中跟踪过程中连续动态生成准确的划痕。

插件中内置的基本伤痕类型包括:

  • Slash (刀剑等利器产生的斩痕)
  • Hammer (锤子、巨石等钝器产生的砸痕)
  • Hole (弹孔)
  • Cullet (你可以使用这个来多样化你的弹孔或者砸痕)
  • CrackHole (你也可以使用这个来多样化你的弹孔或者砸痕)

产生伤痕时,你还可以生成:

  • 精确的表面伤痕
  • 烟雾
  • 震荡波
  • 火星子
  • 斩击线
  • 音效

Code Modules:

  •   GBW_Scratch[Runtime]

Number of Blueprints: 5

Number of C++ Classes: 1

Network Replicated: (Yes)

Supported Development Platforms: PC, other platforms have not been tested

Supported Target Build Platforms: PC, other platforms have not been tested

Supported engine version: UE 5.0, UE 5.1


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