Extile Plus is primarily a randomization texture material setup for both geometric and organic patterned textures eliminating any tiling repetitions with ease. However over time it has grown to be more than just that and is now a complete suite of environment master materials using Unreal’s layering system that can let you texture any environment project both non-repetitively and non-destructively to create a one stop material solution as used in all AAA studios.
Extile was recently featured in the 2022 Venice Film Festival official selection of “Stay Alive My Son” a multi-award winning VR film made in Unreal and that used Extile exclusively in the creation of all of its environments.
Join discord for Extile and general UE tips
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V4.6.3
New more powerful vertex blend mask in Xmaterials and new Mosaic Layer with opacity parameter
V4.6
New Distance Field blend node that allows for better proximity masking without the need to adjust any mesh parameters
V4.5
Bonus XDecal Material with tri-projection that eliminates typical decal stretching over 3 dimensional meshes.
V4.4
Dither options on certain Xmaterials
Updates of various sorts including a new non-repetitive mosaic material that allows you to use any texture as a motif and create a mosaic based on the underlying non-repetitive tiling texture you set below it.
EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set. A Special folder includes continuously updated advanced material creations using non-repetitive functions.
Features include: Staggered and non-staggered geometric randomization ability, seamless organic randomization materials, any color ID selection, atlas material functions used with randomization functions, grout definition and normal application, color effects, multiple cutout effects, backside surface with texture effects, texture-less random displacement effects, a UV pattern generator letting you create chevron style patterns and circular configurations, second texture set blend, height based dirt, z-up puddles, texture baking and more.
EXTILE is dissected in functions letting you create your own non-repetitive materials.
Mosaic
https://www.youtube.com/watch?v=Jz8cWCiA5pI
USAGE TIPS (as used in AAA production):
https://www.artstation.com/artwork/EaGQB2
https://www.artstation.com/artwork/DAGWaG
https://www.artstation.com/artwork/d0DBv3
V2.8 (new features)
Extile + Material Layers (V2.6)
General Overview:
Exbomb:
Extile + Ultra Dynamic Sky Setup:
Other Products:
Non-repetitive environment toolset
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Non-repetitive prop materials
Procedural generated material shapes
Tri-planar Decal Projection
Technical Details
· EXTILE_PLUS Master
· EXTILE_BASE Master
· X_Layered Material System
· X_Special Materials (incl. XDecal, Atlas etc)
· 10 X Material layers and 17 X Blends (including non repetitive blends) – Layered Material setup
· 7 X Unique Master Material examples using Material functions
· 2 X non-repetitive Atlas Master Materials
· 2 X non-repetitive Color ID Mask Master Materials
· 13 X Special Materials
· 57X Material Instances
· 1 X Bake Texture Blueprint
· 71 X Material Functions including:
Number of Texture sets: 13 (Textures from https://cc0textures.com)
Number of Texture masks: 7
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Included in the project folder and in the project level itself.
You can contact us at any time and request that the asset you want be added to the site from the Request Asset section.