EXTILE PLUS Non-repetitive tiling master materials

Extile Plus is primarily a randomization texture material setup for both geometric and organic patterned textures eliminating any tiling repetitions with ease. However over time it has grown to be more than just that and is now a complete suite of environment master materials using Unreal’s layering system that can let you texture any environment project both non-repetitively and non-destructively to create a one stop material solution as used in all AAA studios.

Extile was recently featured in the 2022 Venice Film Festival official selection of “Stay Alive My Son” a multi-award winning VR film made in Unreal and that used Extile exclusively in the creation of all of its environments.

HELP PDF

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V4.6.3

New more powerful vertex blend mask in Xmaterials and new Mosaic Layer with opacity parameter

V4.6

New Distance Field blend node that allows for better proximity masking without the need to adjust any mesh parameters

V4.5

Bonus XDecal Material with tri-projection that eliminates typical decal stretching over 3 dimensional meshes.

V4.4

Dither options on certain Xmaterials

Updates of various sorts including a new non-repetitive mosaic material that allows you to use any texture as a motif and create a mosaic based on the underlying non-repetitive tiling texture you set below it.

EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set. A Special folder includes continuously updated advanced material creations using non-repetitive functions.

Features include: Staggered and non-staggered geometric randomization ability, seamless organic randomization materials, any color ID selection, atlas material functions used with randomization functions, grout definition and normal application, color effects, multiple cutout effects, backside surface with texture effects, texture-less random displacement effects, a UV pattern generator letting you create chevron style patterns and circular configurations, second texture set blend, height based dirt, z-up puddles, texture baking and more.

EXTILE is dissected in functions letting you create your own non-repetitive materials.

Mosaic

https://www.youtube.com/watch?v=Jz8cWCiA5pI

USAGE TIPS (as used in AAA production):

https://www.artstation.com/artwork/EaGQB2

https://www.artstation.com/artwork/DAGWaG

https://www.artstation.com/artwork/d0DBv3

V2.8 (new features)

https://youtu.be/JCSwklf-f30

Extile + Material Layers (V2.6)

https://youtu.be/Yg7POnqCflg

General Overview:

https://youtu.be/6rOaPmDWCd0

https://youtu.be/0UOuLvOvfAM

https://youtu.be/rxAxRgLowKg

https://youtu.be/UHIHG9_hWWs

Exbomb:

https://youtu.be/Vw9Zi24RLSc

Extile + Ultra Dynamic Sky Setup:

https://youtu.be/xqfn_qb_GhE

Other Products:

EXSITE

Non-repetitive environment toolset

EXTILE BASE

Base non-repetitive tiling material

EXLAND

Landscape non-repetitive tiling material

EXPROP

Non-repetitive prop materials

EXGEN

Procedural generated material shapes

X-DECAL

Tri-planar Decal Projection

Technical Details

·    EXTILE_PLUS Master

·    EXTILE_BASE Master

·    X_Layered Material System

·    X_Special Materials (incl. XDecal, Atlas etc)

·        10 X Material layers and 17 X Blends (including non repetitive blends) – Layered Material setup

·        7 X Unique Master Material examples using Material functions

·       2 X non-repetitive Atlas Master Materials

·       2 X non-repetitive Color ID Mask Master Materials

·       13 X Special Materials

·        57X Material Instances

·        1 X Bake Texture Blueprint

·        71 X Material Functions including:

Number of Texture sets: 13 (Textures from https://cc0textures.com)

Number of Texture masks: 7

Texture Resolutions: (2k and 4k)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Included in the project folder and in the project level itself.


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